A
Aali
Guest
You didn't mess with the field files, did you?
It's trying to access texture page 0x41FC, good luck with that
You didn't mess with the field files, did you?
No crashdump is generated so I am afraid I am unable to provide it.current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: J:\ff7\movies\c_scene3.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 13.400000, frames: 201
That's most likely a problem with your media, ffmpeg is trying to produce an error message and that causes a crash for some reason.Same ol'problem for me, despite msvcr90.dll being gone. For be specific
AppName: ff7.exe AppVer: 0.0.0.0 ModName: ff7_opengl.fgd ModVer 0.0.0.0 Offset: 00272309
Windows xp 64 bit, intel quad core, hd4870.
The game crashes when clouds give sephiroth the black materia and you see lighting bolts into the materia block where sephiroth is held. The movie freeze and the exe will crash, that does not happen whilst using d3d.
Those are the last lines of applog.log
No crashdump is generated so I am afraid I am unable to provide it.current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: J:\ff7\movies\c_scene3.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 13.400000, frames: 201
P.S. nice_movies option is off
INITIALIZE DD/D3D START INFO: Auto-detected version: 1.02 US EnglishINFO: No OpenGL 2.0 support detected, shaders won't be availableINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480INFO: No NPOT texture supportERROR: init_indirect failed, scaling and postprocessing will be disabledINFO: internal resolution clamped to 1066x800LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: YAMAHA XG MIDIusing midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgpmidiOutGetVolume returned: fffefffeMIDI INITIALIZEDset music volume: 127MIDI set volume: 12710036743060f 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 12710036743060f 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie fileWM_CLOSE END OF CREDITS!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD END UNINITIALIZE DD
It is a limitation of your GL, basically you can't play in a higher resolution that isn't a multiple of 640x480, or things are going to look like crap. (And you'll get that warning)I'm having a small problem. When I start up FF7, I get an Error message mentioning; "No useful indirect path found, check APP.LOG for more infomation."
Is this something I can fix, or just a limitation of hardware that I'm using?
And the numerous mentions of DirectDraw and Direct3D did not clue you in on that the driver may not have loaded at all?Hi, for some reason, when I connect my laptop to my TV via HDMI, the game won't run.
This is the error log that I get.
Is that the only way to force the OGL 1.1 backend on, or will it default to it if it notices the card can't do shaders (like mine?) 'Cause I'd been thinking about removing the shader lines in the config, but I thought the "enable postprocessing = false" line had it fall back to OGL 1.1 also.That graphics card is a bit on the old side, I'm surprised it can do OpenGL 2.0.
Try renaming the shaders dir or change the config so the files cannot be found, you'll get a warning message and then it will fall back the OpenGL 1.1 backend, that should move most of the workload to the CPU.
Not a good permanent solution but if this helps I'll know what to do for the next release.
If you don't have OpenGL 2.0 support it will fall back to 1.1 of course, but there is currently no config option that will force it do so if you do have support for it.Is that the only way to force the OGL 1.1 backend on, or will it default to it if it notices the card can't do shaders (like mine?) 'Cause I'd been thinking about removing the shader lines in the config, but I thought the "enable postprocessing = false" line had it fall back to OGL 1.1 also.