A
Aali
Guest
That may already have been fixed actually, there was a problem with GLs that don't have FBO support that would cause all framebuffer effects to fail.Slight problem on my laptop. Even with battleswirl_framelimiter and vsync set to true, the swirl isn't working.
Most of the time the game flickers from black to the last rendered frame rapidly while the swirl is meant to be displayed. Other times, it'll just be skipped as if it wasn't there.
It is probably another limitation with my GL, but I thought I'll mention it in case it is fixable.