C
Covarr
Guest
If I turn off compat mode, FF7 Music stops working.Turn off compatibility mode if you have it on. That's what prevents the process from closing if you're in Windows XP.
If I turn off compat mode, FF7 Music stops working.Turn off compatibility mode if you have it on. That's what prevents the process from closing if you're in Windows XP.
Vista X64 SP2, Geforce 7900 GS Latest drivers, Latest fraps, 640*480 window mode (full screen makes no difference either), vsyncTurn off compatibility mode if you have it on. That's what prevents the process from closing if you're in Windows XP.
By the way, the frame rate is dropping considerably in areas that have too many models together. It doesn't matter what resolution I play at, the performance hit is always the same. A good example of this is the house full of cats in Wutai. This sort of thing never happened with the default D3D driver.
Just tried your latest version, while the "ERROR: GL_INVALID_OPERATION" is no longer in the log, the swirl still isn't displayed.That may already have been fixed actually, there was a problem with GLs that don't have FBO support that would cause all framebuffer effects to fail.Slight problem on my laptop. Even with battleswirl_framelimiter and vsync set to true, the swirl isn't working.
Most of the time the game flickers from black to the last rendered frame rapidly while the swirl is meant to be displayed. Other times, it'll just be skipped as if it wasn't there.
It is probably another limitation with my GL, but I thought I'll mention it in case it is fixable.
did 1280x960 work for you full screen? I am using 1280x1024 as 1280x960 forces windows mode for me.Had anyone tried to run at 1024x768? The battle won't start if I the resolution 1024x768 both with shaders and without. It hangs right before the battle swirl not actually hang but lag so much that it won't finish the swirl. But works at 1280x960.
Nope. Just FF7. Like I said before, I'm playing on Windows XP.Alt-Tab works fine here.. Did you have any other windows open?
it only happened once on my maximised window stuff, windows that arent maximised will move right a bit everytime I play the game and eventually if they move right enough they stay on the 2nd screen, since I now have it all setup good and I wont be frequently starting and closing the game I am satisfied now. I dont get the slowdown issues some have mentioned either, like in the cat room in wutai no slowness at all for me, even tho I have pumped up antialiasing.Chrysalis : That dual screen issue happens to me also. I really didn't mind it to much but it is like the itch you can't scratch. Actually I found it so annoying I started playing exclusively in window mode. However now I only really need window mode so I lost interest.
Yes, 1280x960 works very well full screen for me. 1024x768 won't continue the battle swirl. 960x720 forces me to window mode.did 1280x960 work for you full screen? I am using 1280x1024 as 1280x960 forces windows mode for me.Had anyone tried to run at 1024x768? The battle won't start if I the resolution 1024x768 both with shaders and without. It hangs right before the battle swirl not actually hang but lag so much that it won't finish the swirl. But works at 1280x960.
I am using nvidia scaling option that uses nvidia to scale and preserve aspect ratio in my drivers (so monitor still in native resolution).
I see... So it's works differently for OpenGL? I suppose I can leave something else oppened while running FF7.Well thats why it's not working, if you don't have any other windows open Alt-Tab will just switch back to FF7.
May be fixable by asking Windows to give the OpenGL window the same special treatment as fullscreen D3D apps but this is very low priority.