Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Antialiasing cannot improve textures.

For the next release I've made the QPC timer optional, with the other option being the much less accurate, but "always" stable timeGetTime.
 
ok I have tested and works good, can someone verify that the game caps frame rate to 30fps on field screens and to 15fps in battles? or is that my pc been sluggish.

aali and thanks for answering my question on the textures.
 
Antialiasing cannot improve textures.

For the next release I've made the QPC timer optional, with the other option being the much less accurate, but "always" stable timeGetTime.
I know this is daft because you no doubt know this, but timegettime must invoke timebeginperiod(1)  on systems other than win 95 or it won't run properly.  Still you have probably done this (or original programmers did)
 
ok I have tested and works good, can someone verify that the game caps frame rate to 30fps on field screens and to 15fps in battles? or is that my pc been sluggish.

aali and thanks for answering my question on the textures.
yes it does....  

15 fps movies and battles
30 fps field
60 fps menus and battle swirl
30 fps minigame with fix (I think)

Although I have no idea why all these are different (aside from movie).....  It seems to be a bit half assed
 
Battle usually has just about twice the amount of polygons on screen compared to field. That is no coincidence :-)
Everything was precisely tuned to match the PSX's capabilities, and they didn't bother reworking it for the PC version.

And I'm well aware of timeBeginPeriod, but thanks anyway.
 
Did they do better with FF8 port?
Huh, no. It's basically the same as the FF7 port, but it uses DX6 instead of 5.
I meant the issue of timings and use of timers etc....  Not the overall "how it looks"  if that make sense?
 
Tested this out with default options (no tweaking of config files) on my laptop (crappy integrated GMA graphics from intel) and everything was just like the original except for the first chest in the game in reactor 1 which flashed oddly after being opened (flashing a greenish hue).

Apart from that minor glitch, it was perfect.

Great job.
 
You're lucky, it's completely out of whack if I try to use shaders on my intel based laptop. I can even hang the system completely by loading the right (wrong) shader.
Basically, intel cards have some serious problems with both drivers and chipset, so don't be surprised if it doesn't work.

If the laptop is not using shaders, be aware there are some glitches in the latest release. Sometimes it wont do the right color conversion and you end up with swapped red and blue channels.
 
will the dumbed down shaders have any affects on good graphics cards? like reduced quality etc.
 
If that were the case, I would've provided separate shaders for intel cards.
 
Just tried this for the first time (I reinstalled my FF7 and moved the folder to a non-program files region, its just so much easier that way). It's truly an amazing piece of work. Works perfectly on my 1280x800 ATI HD Mobility Radeon 3400 laptop (i set the custom resolution to this). Mightily impressed!

Thanks Aail.
 
@Aali

may I ask if the preserve_aspect = true works on your intel based laptop?
Coz my PC ain't intel based but preserve_aspect = true still doesn't work.

and also if the battle continues at 1024x768 resolution. Coz that also doesn't work for me.
The swirl will take about 5hrs before it finishes I guess at 1024x768.
 
Tested the new release on my laptop.  Works great.  No issues that I've noticed.  Great job.

Now if only there was something that could be done about those horribly pixelated backgrounds ...
 
Is there seriously no way to run this on a no-cd cracked copy of FF7?  Now hear me out, I do own the game (or did) but I made a backup of all three disks onto a DVD.  An (ex) friend borrowed and never returned my original 3 some time ago and I don't wana pay the 200+ for new copies. >.<
I understand wanted to make sure people who don't own the game don't enjoy it. Especially with spiffy new graphics ^^
 
why do you even need the NoCd crack this game can be played many ways without the original CD (legally as well since the NoCd crack is apperently illegal) in your CD drive (like using daemon-tools or one of the other methods which dont even require daemon tools to be installed)
 
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The only thing I don't like about it is that have to use damn image files ina  virtual environment....or an actual cd.  Would be much better if we could have someone make a proper installer, but people would be dead against that, even with this game being very old.
 
why do you even need the NoCd crack this game can be played many ways without the original CD (legally as well since the NoCd crack is apperently illegal) in your CD drive (like using daemon-tools or one of the other methods which dont even require daemon tools to be installed)
This.

If you still have the DVD with the copies of the three discs (and it sounds like you do), make three ISO images from the data and use daemon tools to mount them in a virtual drive.
 
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