Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Are these custom drivers still being updated?

There is still a few odd texture problems i have incurred. During the bike minigame for example, the road markings are all skwiggly lines instead of straight textures. Not sure what causes that to happen by using the drivers.
Geez, I don't make a new release for two weeks and you think the project is dead? :P
I'm aware of this issue but since it's very minor and doesn't affect playability it's very low priority.
 
Are these custom drivers still being updated?

There is still a few odd texture problems i have incurred. During the bike minigame for example, the road markings are all skwiggly lines instead of straight textures. Not sure what causes that to happen by using the drivers.
Geez, I don't make a new release for two weeks and you think the project is dead? :P
I'm aware of this issue but since it's very minor and doesn't affect playability it's very low priority.
Well, we were used to have a release every two or three days... Anyone would ask what's happening, myself included, it's just that I didn't post, since I know programmers usually take their time to refine their projects... specially if it's actually theirs.

I admit I was one of the people who would press F5 on my browser every hour just to check if something new happened... geek behavior, I know, but hey, this is good stuff! :oops:

Keep going!
 
I admit I was one of the people who would press F5 on my browser every hour just to check if something new happened... geek behavior, I know, but hey, this is good stuff! :oops:
I'm guilty of that too :-P

But i'm proud to report i've had no bugs :-D

So i kept silent waiting till the next update.

When he updates i expect pages of "great job!" and "Awesome work!" to be posted
 
Last release was on page 24.  Are you still waiting for people to find bugs to update your driver?  Or maybe there is something bigger in store?

Since I'm already here... what's the status on Palmer?  I saw v0.1 released but it kind of died down after that.

Just curious about them since they are some of the BEST mods released.
 
I second that. Palmer and this driver are the wave of the future. Wonder what's in store?
 
obesebear: You must've missed Palmer 0.2 then :-P
I haven't done anything to it since then though. Import is relatively simple, I just need to get off my ass and do it.


I have made some minor fixes since 0.6.9 that I may release as a 0.6.10 if I don't make any major breakthroughs that could warrant a bump to 0.7

Here are some of the things you might get to see in 0.7:
Replace the code that loads .p files into a format useable by the driver (currently borrowed from the D3D driver)
Per-pixel, real-time lighting
Texture replacement for use with Palmer (and possibly other things as well)
Some trickery with animations perhaps, not sure what I can do with that yet
 
Maybe, but that's another big step, you don't get it for free with per-pixel lighting.
And it will only work well in true 3D environments, it would look really stupid in field.
 
Since this is my first post, I'd like to start with a big THUMBS UP to Aali, your work on this project is amazing! I've been trying to play this game on PC for quite some time now, but thanks to your mod I am finally able to overcome those annoying technical difficulties and just enjoy it.

I do have a minor problem however. No matter how hard I try, I just can't get the mini-game frame limiter to work. The game seems to use vsync allright, but thats it. I usually play at 1024x768@100hz, in that case I get 100fps in the mini-games. I tried 640x480@60hz, then I got 60fps. I can't even force any lower refresh rate in windowsXP. Although at 60fps I was able to get through the bike sequence and the chocobo race, but the other mini-games are just too fast. I believe I tried every possible combination of the cfg file and the catalyst driver settings. Any ideas? If not, that's okay, I guess I'll live with it, but it would be so cool to really play this game as it was supposed to be played. Anyway, thanks for the mod and I hope we'll see the same kind of success with Palmer.
 
Your graphics driver must not support swapintervals > 1 :-(

The framelimiter works by telling OpenGL to wait for *two* vsyncs before updating, your graphics driver only waits for one vsync.

I suggest you use the YAMP minigame fix instead.
 
Your graphics driver must not support swapintervals > 1 :-(
The framelimiter works by telling OpenGL to wait for *two* vsyncs before updating, your graphics driver only waits for one vsync.
I suggest you use the YAMP minigame fix instead.

Thanks for the info. I made a quick try with YAMP and it looks like it's working. Hope it won't conflict with the other fixes in your driver. Or should I disable them in the cfg?
 
It would conflict with a working minigame framelimiter, it will kind-of conflict with vsync if you don't specify a framerate evenly divisable by your refresh rate. (In the YAMP config for the minigame patch)

But it will at worst lead to stuttering and choppy performance, it will not interfere with anything else.
 
I just wanted to say thank you to Aali for the great driver and your hard work. I just restarted playing the game after 6 or so years and its working great on my Vista system which is a Core 2 Duo 1.8ghz @ 3.2ghz with a nvidia geforce 9600GSO.
 
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Are these custom drivers still being updated?

There is still a few odd texture problems i have incurred. During the bike minigame for example, the road markings are all skwiggly lines instead of straight textures. Not sure what causes that to happen by using the drivers.
Another one bites the dust, this will be fixed in 0.6.10 (It was also causing some weird stuff in the snowboard minigame and on the worldmap, but those things were much less noticeable)
 
OK... what is different about your timer compared to the game's?
And what exactly will fake MIDI do?
 
Thank you sir!

Does your fake MIDI mode prevent FF7 from fucking with the system's volume on Vista and later (ie muting all game sound when it should be muting just music)?
 
Nothing about the actual timers has changed since 0.6.9b, but there you didn't have the option of using the original timer.

Fake MIDI sends the debug output FF7Music needs to play music correctly while FF7 thinks the MIDI failed and so doesn't do any MIDI processing at all.
 
That's good to know.

Would you mind if I distributed your driver with my tutorial, instead of suggesting a LoopBe download? It's a much more straightforward solution, and I assume more reliable.
 
Just link to the first post of this thread so people can get the latest version.
 
Ok I apologise Aali if this isnt related to the driver.

I have played through the entire game with zilch crashes up to the point I am at now and suddenly the game seems unstable (with emergency save tho and if this is due to your driver many thanks).

In the northern cave area particurly the area where you fight master tonberry and one eye monsters along with those armored golom creatures the game is now crashing.  First time was start of a random encounter, and then as I was in that area trying to get the same random encounter again (to see if that cause of crash) it eventually crashed again but outside of battle as I was running around.  I have a crash dump. 17 meg tho.

rarred it down to just under a meg here.

http://www.chrysalisnet.org/crash.rar
 
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