Custom graphics driver for FF7/FF8 [v.1-.7.6]

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It loaded the game I am at Base Of Gaea's Cliff.My party Cloud, Tifa, Vincent. I go up there just after I get into cave when I walk some there and get into battle just when its about to come up it crashes.
Different places in the game same thing. Other places it doesnt crash.
Aali Isnt there a way to fix this problem without clean install?
While that app.log was undoubtedly created by my driver, most of the problems you describe can only happen while not using the driver.
Oh, and the error messages clearly indicate you have messed up your LGP's and/or other data files.
 
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: unhandled exception
It loaded the game I am at Base Of Gaea's Cliff.My party Cloud, Tifa, Vincent. I go up there just after I get into cave when I walk some there and get into battle just when its about to come up it crashes.
Looks to me like it's a problem with your battle.lgp.  More specifically your Tifa model is messed up.  If you really don't want to clean install, you could try downloading the PRP and replacing your battle.lgp with that.
 
I used prp mod battle.lgp and copy pasted it to my battle folder now I just get a black screen when I enter battle before I could see just tiny opening then crash.
So this mean I really messed up other files :S guess I will have to reinstall. Easiest solution. :(

Aali why is it so bright with prost proccessing on with your mod. in gaeas cliff I can barely see :P
And is there a way I can change how much AA there is like 16XQ?
 
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no the post processing is already off  

i have try many things but its useless and strangely my video card seems not to support openGL 2.0
 
Great 8-)

The "TEX format" article was very light.
 
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I have reinstalled ff7 now running crash-free with your config :) keep up the good work mate.
Strangely there was nothing wrong with my battle.lgp it was actually in char.lgp from prp I must have edited the models wrong somehow so tifa got broken in some way that made it crash.
 
aali looks like it was hardware.

was web browsing and suddenly click bang click bang coming from an hdd.

I thought was my system hdd since the system was all but frozen and on reboot it took ages to get to the windows loading screen, but then the click bang stopped and windows runs normally except with 1 thing missing.  The drive my F: drive that had ff7 on is vanished. :( luckily the save in the one I put online is very recent but I have to repatch the game, I spent hours modding enemy stats and most of that is lost. Some intact on the laptop when I was playing on it but not much of it.  Will need to redo ff7music as well.  But it does seem the cause now wasnt the driver.

--edit-- off topic i know but so noone feels bad I have recovered my files the drive seems to be working fine in external caddy.
 
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I've undertaken a new project which could make use of using OpenGL instead of D3D.  In 3DS Max there is an option when modeling to make a face 2 sided.  Now because FF7 was originally D3D, putting that model in game would usually result in a loss of the 2 sided effect.

I'm basically wondering if your driver would allow 2 sided models?

Since this project of mine is very tedious and new to me, I can't really test anything in-game  :|
 
What do you mean by 2 sides faces? If you simply wish to disable backface culling, that can be done by providing the right renderstate info in the .p file.
For faces that are actually different on both sides, you would need to make changes to the .p format and the driver would need additional code to support this.

Why would you need this anyway?
 
I'm trying to import a Vincent model into FF7.  The problem is that blender and 3dsmax show his cape as only being textured on one side.  I can click a button (twosides, and 2 side respectively) and it will then show that texture on both sides of his cape. 

I read somewhere that 3DS Max uses D3D so even if I click "2 side" once I import the model again, it will only display on one side. 

Since your driver uses OpenGL I was wondering if this 2 sided feature would be handled correctly once in game.
 
Err, what you're describing is backface culling, both D3D and OpenGL supports this and it can be turned off in both.
It can be disabled in FF7 by modifying the .p file, but it's very likely that no modeling tool can do this yet.
 
Aali, backface culling is the term used in D3D and OpenGL since it's a technique similar to clipping. In 3D programs like 3dmax and blender they are called normals. In 3dmax you are able to see these normals and determine which side is facing the camera and drawn on screen. Like Blender, you are able to set the surface to be double sided... problem is, i don't know if current programs that convert models to P are able to recognize that option.

Your best bet is draw the same surface twice and put them as close as possible (but not too close or some "clipping" will occur)

If there is another way i hope somebody can help you since this is not the best solution.
 
Aali, backface culling is the term used in D3D and OpenGL since it's a technique similar to clipping. In 3D programs like 3dmax and blender they are called normals. In 3dmax you are able to see these normals and determine which side is facing the camera and drawn on screen. Like Blender, you are able to set the surface to be double sided... problem is, i don't know if current programs that convert models to P are able to recognize that option.

Your best bet is draw the same surface twice and put them as close as possible (but not too close or some "clipping" will occur)

If there is another way i hope somebody can help you since this is not the best solution.
Yeah that's what I did originally.  The problem comes when also trying to do that to his hair as well, it just ends up looking worse. 

To keep this almost on topic, Aali, any news on a plugin for blender to export them into something FF7 compatible?
 
@Cloud1000: I think you've done the same thing I did. I compiled a new lgp file to get some models in, but because of my language settings in Windows (Danish), it sorts the files in the wrong order when compiling the lgp file. What I do is open the lgp-file, and manually replace each file with the one of my choice. That keeps the order correct.
 
This may sound weird but I can't seem to get this to work... I've followed the instructions and tried it with a fresh install and everything. It says the entries have successfully been added to the registry, but when I start up the game I just have the same old blocky visuals. Any ideas?
 
"the same old blocky visuals"
The driver doesn't change the way the game looks, really. It doesn't improve the models or anything. If you edit the configuration file and set fullscreen to false, does the game open in a window? If not, attach a zip of your app.log from your FF7 folder.
 
This may sound weird but I can't seem to get this to work... I've followed the instructions and tried it with a fresh install and everything. It says the entries have successfully been added to the registry, but when I start up the game I just have the same old blocky visuals. Any ideas?
I'm having the exact same issue as Raincloud.  Link to my app.log: http://www.mediafire.com/?sharekey=98853ad67cf91432d956df2962098fcbe04e75f6e8ebb871
Dunno if it helps to know but i'm on Vista 64 with uac turned on.  I've changed the full screen to false in the config file with no change at all.

Thanks
 
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This may sound weird but I can't seem to get this to work... I've followed the instructions and tried it with a fresh install and everything. It says the entries have successfully been added to the registry, but when I start up the game I just have the same old blocky visuals. Any ideas?
I'm having the exact same issue as Raincloud.  Link to my app.log: http://www.mediafire.com/?sharekey=98853ad67cf91432d956df2962098fcbe04e75f6e8ebb871
Dunno if it helps to know but i'm on Vista 64 with uac turned on.  I've changed the full screen to false in the config file with no change at all.

Thanks
Vista 64 with UAC... okay, here goes.
Did you run regedit as an administrator and insert the vista64 registry keys? (I'm guessing this is the issue)
Are you running ff7.exe as an administrator?
If that still fails, I would try installing ff7 to C:\ff7 and set it to full access by everyone. I forget exactly how the Vista virtual store thingy works, but I'm pretty sure it only applies to files in Program Files.
 
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Are you running ff7.exe as an administrator?
That worked!  Genius :p  Now just have to try and finish modding it to play psf's and using the Phoenix Rejuvenation Project.

Many thanks :)
 
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