Custom graphics driver for FF7/FF8 [v.1-.7.6]

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Seem like his driver doesn't like me trying to delete invalid textures. (A perfectly normal thing to do that shouldn't cause any crashing)
I could fix it, but it's his drivers that are broken so I don't think I will unless more people have issues with this.
 
Aaah, Okay-
So...
... HIS graphic-drivers are broken? Ok, let's see if we can ride that bitch :roll:

Thanks again for your support ;)
-d3
 
Out of curiousity, what is his driver/GPU setup on his laptop?  If it happens to be something quite common in the el-cheapo sector of laptops, that piece of information could be helpful for a small FAQ or something.
 
problem fixed, i installes the newest catalyt drivers and my mouse pointer issue has gone away.  Great job on this Aali!  I'm liking this revival of ff7 mods that you are encouraging with your new programs.

lee
 
Again this doesn't work on my pc..
:(

here is the crash dump:

http://www.mediafire.com/?o3ayz2dztod

and here is my app. log..

INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
ERROR: unhandled exception
 
Again this doesn't work on my pc..
:(

here is the crash dump:

http://www.mediafire.com/?o3ayz2dztod

and here is my app. log..

INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
ERROR: unhandled exception
If you are using the alpha music ff8.exe.  Go back to the patched version (none music ff8.exe)
 
Again this doesn't work on my pc..
:(

here is the crash dump:

http://www.mediafire.com/?o3ayz2dztod

and here is my app. log..

INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
ERROR: unhandled exception
If you are using the alpha music ff8.exe.  Go back to the patched version (none music ff8.exe)
I figured... it out..
my PC says its non- NVIDIA
but i had to use the NVIDIA 1.2 launcher..
oddness.
 
Huh.. app.log says you're using the nvidia version, but the crash dump doesn't match any version I know of :/ What *did* you use?
Also, whether you have an nvidia card or not makes no difference at all, all the nvidia patch does is shift some things half a pixel up and to the left (and the driver undoes this if it detects an nvidia version)
 
Your pc can't really get that info wrong....

You can find out a number of ways inc run box> dxdiag > display tab

The data and chipset will all be there.

ps.  and what aali said....

I think you must be using that alpha exe....  I can't get it to work either...
 
happytimes.jpg


happy.jpg


and here is my crash log..
fresh install....... no alpha launcher..

http://www.mediafire.com/?mgwgzzjznmz


it works if i use the Nvidia launcher.. but it doesn't look right.. all the characters look gritty.. and the pixel thing you mentioned is out of whack.
 
the latest 1 doesnt work for me either... i am using non-geforce just like i stated on my lastest post  :cry:
 
Hmm, please upload your respective FF8.exe's somewhere so I can compare them to mine..

And what is this "nvidia launcher" you speak of?
 
Right, I wouldn't call that a launcher, that implies an external program that loads the FF8 exe in some way.

Anyway, this is most unsettling, there are two *different* 1.2 versions out there.

Eidos are distributing a patch that is more than two weeks older than Squeenix's and they're not from the same revision (this is what makes them incompatible, something was changed in the source between these two builds)

For now, just use the geforce version from Squeenix.
 
All right...
but that makes my game gritty.
-.-

Hehehe... oh well.
:D

Thanks Aali..!
 
Gritty? Please post a screenshot. There should be no difference between the different versions.
 
Alright..
i was utterly wrong..
i am sorry... your drivers are amazing..
Just all the FMVs are white boxes.. i thought i saw seifer play it with FMVs?
Maybe its the None Geforce thing?
OR what?

or do you drivers just skip over FMVs?
 
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Alright..
i was utterly wrong..
i am sorry... your drivers are amazing..
Just all the FMVs are white boxes.. i thought i saw seifer play it with FMVs?
Maybe its the None Geforce thing?
OR what?

or do you drivers just skip over FMVs?
FMVs require NPOT textures or they'll just be white. Most modern cards/drivers these days support it, but not all. This will be fixed in a future version.

drfeelgud88: I'm not interested in PlayFF8.exe, that's just a launcher. But I'm pretty sure you have the same version as Rinoa so don't bother.
 
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