Custom graphics driver for FF7/FF8 [v.1-.7.6]

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And doesn't it also allow us to play the game on Linux with Wine?
Heh, I wrote that test result. The game crashes when you go to the Quit menu, but other than that, you can play in Wine with no problems. The Midi is unsteady, which irritates me, but I guess FF7Music would get you around that. Dunno if that works under Wine though.
 
Another minor problem with FF8, at the entrance to the lunatic pandora during the second dream sequence there's a weird-looking black semi-transparent block that probably shouldn't be there.
 
Whenever I press pause on the world map (FF8) only a grey box pops up.  I'm not sure but I think there should be some letters there  :-P
The smoothing between colors of grey (such as picking which save file to load) doesn't transition anywhere near as well as its FF7 counterpart
 
Whenever I press pause on the world map (FF8) only a grey box pops up.  I'm not sure but I think there should be some letters there  :-P
The smoothing between colors of grey (such as picking which save file to load) doesn't transition anywhere near as well as its FF7 counterpart
I already reported the pause issue about a page ago :-P

The menu background is a texture in FF8.
 
Hi! I'm french so excuse for my poor english.
I really appreciate your work with custom driver Aali and i recently rediscovered ff7. Thanks a lot :-D
but with ff8 the custom driver doesn't work: it tell me french is not supported... So I want to know if you'll make it work with the french versions soon? is it possible? or may i prepare myself to forgot this possibility :-(?
As well, thanks again for your work... :-)
 
Oh, you're open to supporting other languages, like for FF7. So, would you do it for the Italian version as well? This is the exe. Thanks in advance!
 
Found out why it ends up with 1/3rds of pixels sometimes.. Wish I hadn't :-P
The entire 2D sprite system still works in native PSX resolution coordinates. That is, 384x240.
The conversion to PC was done by multiplying those coordinates by 1.6666666 and 2.0 respectively.
This is why everything menu-related looks like crap on the PC, while it's nice and sharp on the PSX.

Native PC resolution:
640x480.png


Adjusted to match PSX resolution:
768x480.png


Some hacks were necessary to make the second image, simply changing resolution will not make menus look any better for you.
 
everything in the second shot seems a little fatter. like it was stretched a bit for widescreen
 
everything in the second shot seems a little fatter. like it was stretched a bit for widescreen
Actually, no. If you look closely, the first picture was the one that was stretched vertically (lol) to fit the screen. The second picture is in the correct aspect ratio.
 
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everything in the second shot seems a little fatter. like it was stretched a bit for widescreen
Actually, no. If you look closely, the first picture was the one that was stretched horinzontaly to fit the screen. The second picture is in the correct aspect ratio.
Oh, My mistake.

What does this mean though Aali? That you're going to have a b*tch of a time fixing it?
 
It means that by undoing the things they did properly for the PC version, we can have FF8 on the PC in it's original 16:10 widescreen glory.

The other option is a lot less tempting; rebuilding all the menus to look good in 4:3
 
and i JUST got a 16:9 monitor..... <censor for offending words>

Oh well, i say do it. Will the models look normal? Or Fat?

Cause i was running PCSX2 with FFX today and they were lookin kinda chubby in Widescreen haha
 
It means that by undoing the things they did properly for the PC version, we can have FF8 on the PC in it's original 16:10 widescreen glory.
By that you mean you're going to get rid of the black bars on the top and bottom of the screen, right? Wouldn't that introduce glitches?
 
This is what I have been waiting for.  Finally!  The damn text looking correct!
 
It means that by undoing the things they did properly for the PC version, we can have FF8 on the PC in it's original 16:10 widescreen glory.
By that you mean you're going to get rid of the black bars on the top and bottom of the screen, right? Wouldn't that introduce glitches?
No, those would still be there, the viewport would just get wider. And yes it does introduce tons of glitches right now, so for the near future expect only menus to actually occupy that extra space.
 
No, those would still be there, the viewport would just get wider. And yes it does introduce tons of glitches right now, so for the near future expect only menus to actually occupy that extra space.
A bit like the menus in FF7, then? I can't wait for this one Aali, it'll finally look like it should (technically).
 
A bit like the menus in FF7, then? I can't wait for this one Aali, it'll finally look like it should (technically).
I guess, except the black borders will be bigger and on the sides.

drfeelgud88: Random memory corruption, most likely, the crash happened in some music related code but thats probably not what trashed the memory in the first place.
 
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