Custom graphics driver for FF7/FF8 [v.1-.7.6]

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A bit like the menus in FF7, then? I can't wait for this one Aali, it'll finally look like it should (technically).
I guess, except the black borders will be bigger and on the sides.

drfeelgud88: Random memory corruption, most likely, the crash happened in some music related code but thats probably not what trashed the memory in the first place.
hmm, how do i get around to fixing it? its crashed twice in that same scene (where the President introduces the Sorceress)
 
At the TV station in Timber? If so, I have played through that section without any issues. Perhaps you have a corrupted file somewhere and/or bad media?
 
At the TV station in Timber? If so, I have played through that section without any issues. Perhaps you have a corrupted file somewhere and/or bad media?
yeah, in that exact area when the broadcasting is happening... but will only re-installing fix this? cuz i really dont want to play thru it again...  :|
 
I'm running ff7 and ff8 under wine (version 1.1.26) on Gentoo Linux, and wanted to give your driver a try.

For FF7, ff7_opengl-0.7b.zip reports that no-cd versions are not supported.  However, the no-cd version is the only one that will work for me, since my computer can no longer read the original CDs.  I searched through about 20 pages of this thread, but I didn't see the reason for this version not being supported.  Was this an ethical or technical decision?

For FF8, ff8_opengl-0.2a.zip crashes on startup with the following app.log:
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2/3DNOW! 3.0.0 NVIDIA 185.18.31
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
ERROR: unhandled exception

I had changed the resolution to 1920x1200, but the crash happens all the same with a default ff8_opengl.cfg file.  I base64-encoded the tgz file containing the app.log and crash.dmp at http://docs.google.com/Doc?docid=0ASOZpnjE0eKOZGN3emc1c3NfMHR4YnhiNDM4&hl=en
 
myk if your PC cant read the original CD's how did you install the game ?
Well there is a few things you could do but the easyest method would be to make a fake ISO with the label FF7DISC1 (or 2 or 3 depending on which your on) and mount the ISO on the same drive the game is looking for.
 
I have wine installations that have been sitting around for years (I've played through ff8 in software rendering mode and I've been trying to get ff7 working for ages).  The CDs are here, but can't be read for some reason by my cdrom drive.  It's not even recognized as a CD when I put it in.  Looking at the registry, I seem to have modified it to point to the hard drive so it doesn't even look for the cds.  Assuming I can get the ISOs (perhaps another computer can read the CDs), I'll probably need to restore the registry to look for a cd drive.  What does a pristine "HKEY_LOCAL_MACHINE\Software\Square Soft, Inc" tree look like for ff7 anf ff8?
 
Other people have gotten it working in wine without using a no-cd .exe so I don't see why you shouldn't be able to.

As for FF8, make sure you have the real eax.dll in your system dir.
 
Update on my situation on the FF8 driver:

Turning off shaders on the cfg file fixed the speed problem. The game now always runs at full speed, which brings up a question: I'm a 100% sure my card supports OpenGL 2.0, so why would 1.1 be faster? Also, do you lose any detail graphics-wise with the OpenGL 1.1 backend?

Diablo's bats and blind effect are still missing, but this isn't a big deal for now.

EDIT: Just tried the same thing on FF7, and the results were surprisingly positive too. No more slowdowns whatsoever.
 
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I'm on Linux, and until recently, my Linux box didn't have a CD drive (or rather it did, I just didn't have enough IDE channels to hook it up and I didn't have a PATA->SATA adaptor). I tried to just mount an ISO of the disk, but ff7 complained that it wasn't the actual disk. Oddly enough, it worked when I mounted the ISO, copied all the files to another folder, and told WINE to treat that folder as a CD drive with the label FF7DISC1. Doing the same thing with the folder where the ISO was mounted made ff7 complain that I didn't have the CD in.
 
FINALLY figured out what was wrong. It turns out that it was indeed my video drivers that were causing all the problems. I just updated to 190.38 forceware and everything (even Diablos' bats) was fixed.

Sorry for confusing you Aali, updating the drivers should have been the first thing I tried to do.
 
Having problems with FF7 custom driver......

Opening movie plays fine but when I go into battle screen the game crashes and does the crash dump plus app.log here's what it says.

INFO: Auto-detected version: 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: G:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

EDIT: I found the solution by reinstalling the game and carefully applying the patches this time
 
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I'm sorry, I'm trying to use the custom driver, but it appears like I'm making some mistake as I can't make it works.
I updated the registry with the .reg file that comes with the pack... put the files in the folder, but my ff7 seems to run the normal way.
And any modifications I do in the .cfg file it takes no effect at all. I don't get any APP.LOG also...

What Am I doing wrong? btw, i'm running in Windows 7 RC - en

 :?
 
YAY! Thx... now it seems to works.. but I'm getting "No-cd versions not supported" error...
Need to use original ff7.exe ?

nevermind... i got it works with 1.02 original exe.

Amazing Work!!! Gratz Aali!
 
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SOMEONE HELP!!!!! How does this work I extracted the files to my FF 8 folder but how do I change the resolution, trying to use this cause ff 8 launcher by magixts didnt work for me
 
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