Custom graphics driver for FF7/FF8 [v.1-.7.6]

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I'm just wondering... is someone already hi-res'ing textures?
What exactly do you mean by this question?

Are you asking if someone is modifying the EXE to use the textures that aren't working properly in FF8 PC?

OR

Are you asking if someone is attempting to raise the quality of existing textures to a new larger size to fit the higher capacity of the new driver?

If it's the latter, then I have a photoshop plugin that allows for increasing image sizes while retaining a large amount of clarity (thus making them look about as good as they can without being re-rendered alltogether)

I'd be more than willing to try resizing all of the images in one map to test the concept of hirez field maps... but someone else will have to re-inject the new textures into the game for testing... I don't have 7 or 8 PC accessible at this time...

I'll post an image for comparison (original image size scaled up, and the new image with the special resizing process) later if you're interested...

Maybe we can reinvent FF7 and 8 altogether with better model rendering AND maps... Well anyway, I have high hopes for this driver.

EDIT:

Here is a part of the Iron Man enemy from FF8, I don't have any map images to use so this was the next best choice...


FF8DISC2_0340copy.png


Personally I find the quality of the fractal scaled version to be the most appealing... Specifically look at the brown decorations and the chink cut out of the chest plate.
 
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I'd be more than willing to try resizing all of the images in one map to test the concept of hirez field maps... but someone else will have to re-inject the new textures into the game for testing...
Ok, resize field map md1_stin from ff7 and i'll inject to test it... and i'll post comparison ss's
What about animated parts of bg fields? Can u resize the layers too?
 
I'd be more than willing to try resizing all of the images in one map to test the concept of hirez field maps... but someone else will have to re-inject the new textures into the game for testing...
Ok, resize field map md1_stin from ff7 and i'll inject to test it... and i'll post comparison ss's
What about animated parts of bg fields? Can u resize the layers too?
I should clear up something... as I do not have the games on hand, I can't access the textures directly... plus, I don't even know how to get to the texture at "md1_stin" XD;;  Then again I suddenly realize I can't ask you for those textures as that would be technical redistribution...

Instead I suppose I can point you toward the source of my plugin...

Fractal Scaling...

Anyway I hope this helps... in the future I'll try to think through my offers better XD;
 
ok I opened .cfg file with notepad and in window size x i put 1440 and in window size y I put 900 because I want a resoolution of 1440x900, but when I start the game these huge black blotches appear. am i doing something wrong?
 
ok I opened .cfg file with notepad and in window size x i put 1440 and in window size y I put 900 because I want a resoolution of 1440x900, but when I start the game these huge black blotches appear. am i doing something wrong?
Try 1200 x 900... I believe FFPC's are designed for 4:3 I don't know whether that affects Aali's driver, but for sake of argument, try it anyway.
 
ok I opened .cfg file with notepad and in window size x i put 1440 and in window size y I put 900 because I want a resoolution of 1440x900, but when I start the game these huge black blotches appear. am i doing something wrong?
Try 1200 x 900... I believe FFPC's are designed for 4:3 I don't know whether that affects Aali's driver, but for sake of argument, try it anyway.
No, mine is set to 1680x1050 (16:10) and it simply pillarboxes it. Unless the blotches being referred to are just black bars on the left and right, the problem is probably something different than a widescreen problem.
 
tried setting res to 1200x900 and it still doesnt work, the black blotches appear in the middle of the screen, I think it might have to do with the 8 bit paletted textures cause when i run magixts launcher the blotches don't appear but the resolution stays the same, 640x480 even when I change it to 1440x900 or any other res
 
ummm I got the screen shot but how do I upload the image to this forum???
 
Upload your image to imageshack (or a similar site), then post a link here. Also, if you haven't done so already, use a program like paint to change the screenshot to a .jpg image.
 
It is an alpha issue, there's no doubt about that...it is possible that the paletting got screwed up for you somehow... but as Aali is obviously better at this than I, I'll leave it up to him to figure out.

Those black areas all correspond to a transparent area on an overlain layer. As I'm sure you noticed, however, those areas are not transparent.

Though in the end my post is a waste of time...
 
You're not using the driver.

I'm curious to know how you managed to get a resolution of 720x480 though.
 
the resolution of 720x480 was just the res. of the pic., and when I use magixts launcher and click on the 8-bit palleted texture fix, the game doesnt show those black spots
 
I don't have FF8, but it also sounds like wen you run the game from that launcher, Aali's driver isn't loaded.
 
well then how do I load it? do i need to overwrite the original .dll or move it to another folder?
 
That direct mode is a sexy option. If you only have one file in there, does it automatically override what is in the LGP, or is it all-or-nothing?
 
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