Custom graphics driver for FF7/FF8 [v.1-.7.6]

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The rumors of my vacation have been greatly exaggerated.

I moved to a new city, had ISP problems and went to uni, in that order.
 
The rumors of my vacation have been greatly exaggerated.

I moved to a new city, had ISP problems and went to uni, in that order.
Glad to hear it wasn't a tragic house fire, or a freak tornado or something :-)
 
The rumors of my vacation have been greatly exaggerated.

I moved to a new city, had ISP problems and went to uni, in that order.
But more importantly you didn't go into net withdrawl LOL

Vacation right now sounds nice ... really really nice.

Cyb
 
I just had my second crash today, I don't know if it's a driver thing or something else? It doesn't bother me much, thanks to the emergency save (that's a life saver since I'm at the end of the game where saving is not possible).

App.log and Crash.dmp is here:
http://www.mediafire.com/?sharekey=98720e415c6a419f0dec85adfe0a530ae04e75f6e8ebb871
You're seeing the same crash as Chrysalis had a while ago.. I thought it was just his garden gnomes being upset, but apparently there's a real issue here. See if you can find a pattern to this problem. Are you using Barret with slash-all by any chance?

(phew, thats the entire backlog of crash dumps :-))
Aali I did fine a 2nd problem with my pc as well, it was failing memtest86 so I toned down the ram timings, this and the hdd swap and now I am getting no crashes at all again, so I think my crash wasnt your driver.  If you disagree I take your word for it :) bot no crashes again now so am happy.
 
I just had my second crash today, I don't know if it's a driver thing or something else? It doesn't bother me much, thanks to the emergency save (that's a life saver since I'm at the end of the game where saving is not possible).

App.log and Crash.dmp is here:
http://www.mediafire.com/?sharekey=98720e415c6a419f0dec85adfe0a530ae04e75f6e8ebb871
You're seeing the same crash as Chrysalis had a while ago.. I thought it was just his garden gnomes being upset, but apparently there's a real issue here. See if you can find a pattern to this problem. Are you using Barret with slash-all by any chance?

(phew, thats the entire backlog of crash dumps :-))

First of alll, thanks for taking a look! I didn't have Barret in my party, and as for a pattern, I didn't see one. Both my crashes happened after some battle in the Northern Crater. After loading the emergency save, I could finish the game without any problems. I don't know if it's relevant, but I did install a few mods: YAMP fix for framerate and transparent dialog boxes, and I also installed the NPC_Reconstruction_Project_for_FF7PC_0.6_mod. To sum it up, your driver worked great and I finally managed to finish this game without any glitches,except for the above mentioned two crashes at the end of the game.
I also have yamp frame rate limiter and transpert dialog box patches.
 
Cyb! Welcome! Where have YOU been?
Working on the OSMC 4? (Open Source Motor Controller) It's in yahoo groups.
Since I'm an engineer by job, training, and by blood (4th generation) it's something I do :D
Programming is something I do as well.

Aali your PC DLL is probably going to make those old programs (FF7 FF8 PC) go a lot longer.

Cyb
 
I've gotten this driver to work and can get in game but the movies don't play. I can play them in WMP and have all the truemotion codecs and what not but they won't work in game. I have the correct movies folder set in the registry too. The APP.LOG told me this

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1808
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: No errors.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
ERROR: couldn't open movie file

set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Any ideas?
 
add a \ at the end of the movie path chances are thats your issue, should be something like this "C:\program Files\Square Soft, inc.\Final Fantasy VII\Movies\" note the final slash, I forget to do that and get that issue EVERYtime haha
 
If only I could find some time sober to do the FF8 version properly...
Nothing wrong with not being sober. AS a matter of fact i am definately not sober right npw
 
If only I could find some time sober to do the FF8 version properly...
Nothing wrong with not being sober. AS a matter of fact i am definately not sober right npw
Lol right ain't that the truth nothin worng about relaxin with a nice cold one
 
If only I could find some time sober to do the FF8 version properly...
Nothing wrong with not being sober. AS a matter of fact i am definately not sober right npw
Lol right ain't that the truth nothin worng about relaxin with a nice cold one
I'm probably alone in this, but I don't drink. At all.

Unless you count coffee.
 
:roll:

Open ff7_opengl.cfg in notepad, look at "# set the window size", and set it to this:

Code: [Select]
Code:
window_size_x = 1440window_size_y = 900preserve_aspect = truefullscreen = true
 
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