Custom graphics driver for FF7/FF8 [v.1-.7.6]

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i get the same problem with the black bar, i think it has to do with the full screen battle option, try turning it off, although i just ignore it since it's not that noticeable.
That black bar has always been there, even in battles (the full screen battle options gets rid of it.)
I believe Aali is trying to get rid of it for the Field screens too, just gotta wait and see.
 
Hi,

I have to correct myself.
The bar is not present on the world map, the normal menu or battle.
It is present however on every screen inside a city (tested midgar and kalm up to now) and the save screen.
 
Is possible add a full screen bicubic shader for upscale the 2D background in real-time?
And were is possible download some additional post-processing shader?

Tnx a lot :)
 
Is possible add a full screen bicubic shader for upscale the 2D background in real-time?
And were is possible download some additional post-processing shader?

Tnx a lot :)
Working on a rerender of all the backgrounds. so the filter isn't really needed
 
hey guys it seems the driver is looking for things that just ain't there any ways heres my app log plus for some reason when i use my nvidia aa settings it doesn't seem to work may be the fact i've not got it setup rite i will play with it more later

App.log
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Code:
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)INFO: NVIDIA Corporation GeForce 8400 GS/PCI/SSE2 3.2.0INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960MATRIX INITIALIZE INITIALIZING SOUND...  initializing direct sound  EAXDirectSoundCreate  creating primary buffer  creating 3D listener interface  EAX: creating bogus sound buffer  EAX: creating bogus 3D buffer  EAX: Establishing listener property set interface  EAX: Checking for EAX support  EAX support initialized  EAX: set global reverb  initializing audio data  OK  initializing streamingSOUND INITIALIZEDDIRECT MUSIC - Enumerating Ports...PORT 0: Microsoft MIDI Mapper [Emulated]GUID={0xd3ecb40,0xd6fb,0x420b,0xb2,0x3,0xf,0xa,0x65,0xb9,0xf5,0xfc}PORT 1: Microsoft GS Wavetable SW Synth [Emulated]GUID={0x4c8d9082,0x8ece,0x4967,0xba,0x25,0x85,0xb2,0x37,0x95,0x4b,0x35}PORT 2: Microsoft SynthesizerGUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}Creating Port1...    Microsoft Synthesizer  Port1 supports XG dataBinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=79, volume=0)midi_play...Stopping PerformanceLoading DLS...Patch 0 is +GrandPnoPatch 1 is BritePnoPatch 2 is E.GrandPatch 3 is HnkyTonkPatch 4 is +E.Piano1Patch 5 is E.Piano2Patch 6 is +Harpsi.Patch 7 is +Clavi.Patch 8 is +CelestaPatch 9 is +GlockenPatch a is +MusicBoxPatch b is VibesPatch c is +MarimbaPatch d is XylophonPatch e is +TubulBelPatch f is +DulcimerPatch 10 is +DrawOrgnPatch 11 is +PercOrgnPatch 12 is +RockOrgnPatch 13 is ChrchOrgPatch 14 is ReedOrgnPatch 15 is +AcordionPatch 16 is HarmnicaPatch 17 is TangoAcdPatch 18 is NylonGtrPatch 19 is SteelGtrPatch 1a is Jazz GtrPatch 1b is +CleanGtrPatch 1c is Mute.GtrPatch 1d is OvrdrivePatch 1e is +Dist.GtrPatch 1f is GtrHarmoPatch 20 is +Aco.BassPatch 21 is FngrBassPatch 22 is PickBassPatch 23 is +FretlessPatch 24 is SlapBas1Patch 25 is SlapBas2Patch 26 is +SynBass1Patch 27 is +SynBass2Patch 28 is +ViolinPatch 29 is +ViolaPatch 2a is +CelloPatch 2b is +ContrabsPatch 2c is Trem.StrPatch 2d is +Pizz.StrPatch 2e is +HarpPatch 2f is +TimpaniPatch 30 is +Strings1Patch 31 is Strings2Patch 32 is +Syn.Str1Patch 33 is Syn.Str2Patch 34 is +ChoirAahPatch 35 is +VoiceOohPatch 36 is SynVoicePatch 37 is +Orch.HitPatch 38 is +TrumpetPatch 39 is +TrombonePatch 3a is +TubaPatch 3b is Mute.TrpPatch 3c is +Fr.HornPatch 3d is BrasSectPatch 3e is SynBras1Patch 3f is SynBras2Patch 40 is SprnoSaxPatch 41 is Alto SaxPatch 42 is TenorSaxPatch 43 is Bari.SaxPatch 44 is +OboePatch 45 is Eng.HornPatch 46 is +BassoonPatch 47 is +ClarinetPatch 48 is +PiccoloPatch 49 is +FlutePatch 4a is RecorderPatch 4b is +PanFlutePatch 4c is BottlePatch 4d is ShakhchiPatch 4e is WhistlePatch 4f is +OcarinaPatch 50 is +SquareLdPatch 51 is +Saw.LeadPatch 52 is CaliopLdPatch 53 is Chiff LdPatch 54 is CharanLdPatch 55 is Voice LdPatch 56 is Fifth LdPatch 57 is Bass &LdPatch 58 is +NewAgePd.NewPatch 59 is Warm PadPatch 5a is PolySyPdPatch 5b is ChoirPadPatch 5c is BowedPadPatch 5d is MetalPadPatch 5e is Halo PadPatch 5f is SweepPadPatch 60 is RainPatch 61 is SoundTrkPatch 62 is CrystalPatch 63 is AtmosphrPatch 64 is BrightPatch 65 is GoblinsPatch 66 is EchoesPatch 67 is Sci-FiPatch 68 is +SitarPatch 69 is BanjoPatch 6a is ShamisenPatch 6b is KotoPatch 6c is KalimbaPatch 6d is BagpipePatch 6e is FiddlePatch 6f is ShanaiPatch 70 is TnklBellPatch 71 is AgogoPatch 72 is +SteelDrmPatch 73 is +WoodBlokPatch 74 is +TaikoDrmPatch 75 is MelodTomPatch 76 is Syn.DrumPatch 77 is RevCymblPatch 78 is Sfx_FretNoizPatch 79 is BrthNoizPatch 7a is Sfx_SeashorePatch 7c is TelphonePatch 7d is Sfx_HelicptrPatch 7e is Sfx_ApplausePatch 7f is Sfx_GunshotPatch 101 is BritPnoKPatch 330 is S.StrngsPatch 627 is MelloSB1Patch 2004 is Chor.EP1Patch 2313 is +ChurOrg2Patch 2931 is KingdomPatch 400a is OrgelPatch 807f0000 is Standard KitPatch 807f0030 is Symphony KitPatch 73 is *WoodBlokPatch 75 is *MelodTomPatch 76 is *Syn.DrumPatch 77 is *RevCymblPatch 180004 is *60sEl.PPatch 80000000 is *Standard_GSPatch 1001f is **Guitar HarmonicsPatch 80010117 is **p023-Parade PercussionPatch 108 is **023-ChoirPatch 10100 is **Low PianoPatch 10108 is **036-Femal ChoirPatch 80010124 is **p036-Majo PercussionPatch 10135 is **081-OhhsPatch 10169 is **070-Jew_HarpPatch 8001014d is **p077-lasdunPatch 80010155 is **p085-Esta PercussionPatch 80010150 is **p080-Spy PercussionPatch 1011a is **080-eguitarPatch 10122 is **080-Bass GuitarPatch 80010111 is **p017-Joriku PercussionPatch 1012f is **017-TimpaniPatch 8001014c is **p076-Bossbat2 PercussionPatch 1011e is **076-DGuitarPatch 1011d is **076-OGuitarPatch 1011c is **076-MuteGuitarPatch 4110 is 70sDrOr2       Patch 10173 is **TapPatch 1015b is **091-FilmreelPatch 1015c is **091-film2Patch 8001016e is **p114-Chococredit PercussionPatch 10235 is **110-chordPatch 10134 is **110-AhhhPatch 1010c is **110-KaraziPlaying Segmentmidi_play successfulMIDI stopCan't open file: \ff8\data\eng\field\mapdata\st\start0\start0.sfx BinkCloseSdMusicPlay ()sd_music_play (number=0, song_id=38, volume=0)Can't open file: \ff8\data\eng\field\mapdata\bg\bghoke_3\bghoke_3.sfx BinkCloseCan't open file: \ff8\data\eng\field\mapdata\bg\bgroad_6\bgroad_6.sfx sd_music_play (number=0, song_id=39, volume=127)sd_music_play (number=0, song_id=26, volume=127)midi_play...Stopping PerformancePlaying Segmentmidi_play successfulBinkCloseCan't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_2\bgbook_2.sfx Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx WM_CLOSE Releasing Performance...Releasing Loader...Releasing Port1...Releasing DirectMusic interface...Releasing COM...
edit


Ok got my aa working in FF8 but with the lastest drivers the start up credits don't show up at all
 
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Is possible add a full screen bicubic shader for upscale the 2D background in real-time?
And were is possible download some additional post-processing shader?

Tnx a lot :)
Working on a rerender of all the backgrounds. so the filter isn't really needed
Cool !
 
Second, is there any way for aali to disable the screensaver while playing?
I am using a gamepad so after 20min my screensaver kicks in.
Right now I enable and disable the screensaver in windows but if you forgett to do that...
Screensaver is useless if you have a LCD screen (you probably do). Just leave it off at all times.
 
hey guys!

so i got this downloaded and installed(ff8)....Ive opened up my resolution to my w.s.monitors native of 1366 768...now Ive noticed that things are a little more pixelated (backgrounds, f.m.v) and also the opening sequence repetes the square logo instead of the slide show...the last problem i can deal with...but was just wondering if you guys know how to spice up them pixels make em look nice n crisp?...im not a programmer ..but i follow instructions well so please let me know!!...p.s ive tried magixs launcher 1.31 ...it didnt seem to work, i had a problem with the display not being centerd in full screen..
 
hey guys!

so i got this driver downloaded and installed for (ff8)
I see what you meant.

Alas, the pixelation is inherent in the backgrounds and videos, there's no way to improve them without completely remaking them, similar to what Team Avalanche is doing with FF7.
 
oh okay!...thanks for your help anyways! im gonna go have a look see how far they have gotten with that...sounds very interesting!~
 
Hey, just wanna give a heads up, that with 0.7.6b of the driver in FF VII, the video playback habitually lags behind, and it ends up skipping frames, usually from where the lag begins, until the end of the video.  no other version does this.

EDIT: I know 0.7.6b is designed to be able to skip frames, issue is, the video doesn't lag on the other versions of the driver, it's always spot-on
 
I was wondering...can we use another shader effect? is there another .post file for use with the custom driver?


We could create nice diferent effects as cell shading..etc...
 
I was wondering...can we use another shader effect? is there another .post file for use with the custom driver?


We could create nice diferent effects as cell shading..etc...
I too, would like to know this.  I've searched for them, and have found none.  Maybe someone could point me in the right direction
 
Second, is there any way for aali to disable the screensaver while playing?
I am using a gamepad so after 20min my screensaver kicks in.
Right now I enable and disable the screensaver in windows but if you forgett to do that...
Screensaver is useless if you have a LCD screen (you probably do). Just leave it off at all times.
Hi,
I do not use the screensaver to save energy or stop burning.
If I do not sit in front of my PC it will lock itself up (after 10min) by calling the screensaver (a standard black screen) and demanding the userpassword before unlocking so this is not a option.
Any other ideas?
 
You can disable automatic screensaver and call it with icon as I do.
Or you can use external program like autohotkey to map a more used joypad button to keyboard button and to send the same joypad event.

AutohotkeyScript
Joy1:: Send {Joy1}{space}

or
Joy1:: Send{myKey}

where myKey is the keyboard button with the same aciton of joy1 button in game
 
I have found a problem in FFVII. the video of the beggining goes more quickly than music. Apparently this problem does not exist in version 0.93b. ???
 
Is possible add a full screen bicubic shader for upscale the 2D background in real-time?
And were is possible download some additional post-processing shader?

Tnx a lot :)
Working on a rerender of all the backgrounds. so the filter isn't really needed
Re-render?  Like the same exact backgrounds just higher resolution?  Because that would be fantastic.
 
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