# ff7_opengl-0.8b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = nofullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded frommod_path = none# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to workenable_vsync = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detail# only affects low-res textures, high-res replacements will still be filtered where appropriatelinear_filter = off# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# include armor in magic defense calculationmdef_fix = yes# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# max size of the texture cache to hold in RAM, in megabytes# don't set it any higher than 1GB unless you want your game to crashtexture_cache_size = 256# use pixel buffer objects to speed up texture loading# might crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# use mipmaps (anisotropic filtering) for high-res texturesuse_mipmaps = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no