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Kompass63
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I had assumed that this sentence is understood by ALL.1. Extract the archive into your ff7 or ff8 folder
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I had assumed that this sentence is understood by ALL.1. Extract the archive into your ff7 or ff8 folder
Change the texture cache to 1024 to fix the battle menu. And it'll work fine, otherwise something may not have installed correctly.Just reporting that this breaks the new battle interface option in bootleg .040. Since you removed the option, my game always has the black bar in place where the battle menu is so i'm forced to revert.
And as stated, disable_popups is gone now? Why? I hate messages spamming my screen when something goes wrong.
Please add these two options back in for compatibility and convenience.
Bootleg is optimized for 0.7.11b, so expect issues if you're trying to use the newest Aali Driver. We just haven't had enough testing to figure things out yet.Just reporting that this breaks the new battle interface option in bootleg .040. Since you removed the option, my game always has the black bar in place where the battle menu is so i'm forced to revert.
And as stated, disable_popups is gone now? Why? I hate messages spamming my screen when something goes wrong.
Please add these two options back in for compatibility and convenience.
# ff7_opengl-0.8b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded frommod_path = none# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to workenable_vsync = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detail# only affects low-res textures, high-res replacements will still be filtered where appropriatelinear_filter = off# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.#music_plugin = plugins/vgmstream_music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# include armor in magic defense calculationmdef_fix = yes# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# max size of the texture cache to hold in RAM, in megabytes# don't set it any higher than 1GB unless you want your game to crashtexture_cache_size = 256# use pixel buffer objects to speed up texture loading# might crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# use mipmaps (anisotropic filtering) for high-res texturesuse_mipmaps = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
First start FF7Config to adjust sound and MIDI.I ran the registries, and went in to the Config file to switch to Aali's driver, although it doesn't appear.
The old game has movies in TrueMotion2.0 format.The opening movie isn't loading, but I can get to the main New Game/Continue screen.
Please set to "TNT"...Setting in Config are set to full screen with Riva 128 bullet is checked, all tests pass except for the 8-bit paletted textures. Sound works just fine.
Can we please stop telling people to install some codec pack? It has never made any difference whatsoever to the drivers ability to play anything and it never will.The old game has movies in TrueMotion2.0 format.
Aalis driver should be able to play this, but I have not tested.
If it does not work, you can install the K-Lite pack 10.3, this works for me.
Do you want me to create you a small readme, Aali? I mean, it would help a lot if you released one with your driver. Would stop so many of these issues.Can we please stop telling people to install some codec pack? It has never made any difference whatsoever to the drivers ability to play anything and it never will.
Dan, if you create a readme, I would suggest putting a note that Aali's driver needs to be tested alone with a clean installation first. If it works well, then mods can be installed and mod related bug reports sent to their respective mod thread. I don't know if that's what we're aiming for here, but I'm finding it difficult to collect driver bug reports in between all the driver+mod bug reports.Do you want me to create you a small readme, Aali? I mean, it would help a lot if you released one with your driver. Would stop so many of these issues.
Glad we could help, and even better to hear tweaking ff7.exe to use 2gb works. Granted it's worked fine so far at 1gb so it may not be necessary.First, thank for your hard work as a fan of ff7 aali
After all those trial and error,
I finally figured out how to get your driver work with reunion, anxious heart, bootleg contents and other texture mods thanks to cmh175 and other folks(seems you always had same issues that i have encountered so far)
Used CFF explorer to tweak FF7.exe to handle memory up to 2GB and changed the cache size in cfg file to 2048.
Now it runs perfect without any glitch on battle menu or other issues for hours play.
cheers!!
So I uninstalled, reinstalled with a maximum install. the aarondev server website that is posted for the 1.02 patch is down, or I can't load it, so I got the patch from a different site. I downloaded the updated openGL registry and ran it in my FF7 file folder. I ran FF7 config, and switched the RIVA 128 to TNT, but to do that I had to check the NVIDIA box. All sound still works, but I still can get the opening video to play, let alone anything after the first menu. The driver is the Direct 3D driver. All settings in my openGL are the same.First start FF7Config to adjust sound and MIDI.
Second run ff7_opengl_corrected.reg in order to integrate the driver (see also here).
The old game has movies in TrueMotion2.0 format.
Aalis driver should be able to play this, but I have not tested.
If it does not work, you can install the K-Lite pack 10.3, this works for me.
Please set to "TNT"...
First start FF7Config to adjust sound and MIDI.
Second run ff7_opengl_corrected.reg in order to integrate the driver (see also here).