**da Files in Battle.lgp

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VirtualDub? Phaeron, don' tell me you've written it...
Just let me take a look at the version I've got at home ...
WHOHOO ! Yep, I see a [email protected] mail address ... hm ... seems like we got someone really popular in here....

 - Alhexx
 
not only popular but an amazing programmer. i just finished poking around his site. and he is GOOD!!! if he has the time i think phaeron could be a big help on the remake...................
 
Damn, I thought I recognized the name. Apart from the regular faces, it's really rare to encounter people who really know what they're talking about  ^_^ I'm really quite surprised people are still as fascinated with cracking the FF7 formats... Well the more the merrier, right? Good to see you here, anyway.

Sigh... I'm actually a bit saddened, I wish I had time to pursue every little shred of inspiration when it comes to these files. I like to stay on top of things ^_^

Hmm... if fice's LZS routine has bugs, what about mine? Fice, did you base yours on mine or rewrite it?
[edited] 2 2002-02-17 23:23
 
Yes, I based my code on yours, which means yours *probably* has the bug as well. It's a fairly rare condition, and when it does occur it usually only affects a few bytes at most ... but it can happen. The link Phaeron posted contains the file he was talking about, an 8? byte file that causes my compressor to exhibit the bug ;)

Damn, but it's nice when people not only report bugs but give me information enough to fix them ;)
 
Well, I've examined my decompression routine(s) thoroughly. None of them exhibit this bug, so I'm relieved  :laugh:

I'm curious though, does the bug relate to references spanning across BOF (beginning of file), or to references spanning the current output point? Or rather, did you find it yet fice?
 
It relates to sequences spanning the BOF. Sequences spanning the current output gave me trouble at first, but that happens so often I found it almost straight away, before I even released any of my programs. Sequences spanning BOF don't seem to happen so often, so it escaped me...
 
... HATE compression ... hate .... just hate ....

However, it's good to see a really skilled programmer has joined us, right?

 - Alhexx
 
Alhexx... I think we HAVE some skilled programmers already. It's probably more accurate to say it's nice to see some famous programmers join us.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]
 
Whoops. I didn't wanted to say that he is the first skilled programmer - I wanted to say: One more skilled programmer ...   :rolleyes:

As for the famous thingy: that's right !

 - Alhexx
 
phaeron: Hey, did you hack any other FF7 / FF8 3D model related files, which could help me?

 - Alhexx
 
Next time I'm putting the file on GeoCities.   :D

I've decoded the battle skeletons, textures, and meshes for body and weapons from Cloud and Aerith in the PSX version.  I haven't decoded anything else, especially not in the PC version (which I only got recently and am cursing for not running except in a VirtualPC session).  I've managed to nail the translation bytes in the animation files, but the exact format of the bone orientations still eludes me.
 
If you need to know anything that we already know, feel free to ask.
 
phaeron: You know any Parasite Eve 1/2 *hacking* site, or somebody who has tried to hack those damn files?

 - Alhexx
 
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