the ** da is the animation file i think i want to be able to modify there animations so they stand different or say attack different ie new limit animations
It's a "not yet".
Everything is possible, however, the DA format has not been hacked completely, we're not even able to decode them completely.
However, I'm currently working on that, but you'll have to give a few months time for that...
It is correct that not ALL of the file format is decoded.
There are small sections (11-byte chunks or whatever size) spread throughout the files that I did not find a need to decode. They could be anything but they are easy to decode.
Alhexx, if you are working on decoding these, I can drop you some hints via PM.
Otherwise, the other parts of the files have already been decoded 100%.
L. Spiro:
Thanks. But for now, I will have to talk to some other people who will be involved in that project. Battle Animation is one of the last thing I will need to take care of.
The first step towards achieving your goal is to become qualified to do so.
I am not expecting you to use the information to make a program to edit the animations, but the document explains how much is decoded to give you an idea of what could be made.
As far as actual movement is concerned, animations are decoded 100%.
i think ill just wait till someone makes an app which can change animations and do it then
because im not so good at programing in anything but qbasic and i dont really have the time to learn anything major like assembler or C++
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