Debug Mode In FF7 PC

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I've thought of the porting before but I figured the one part that would be difficult to figure out is the enemy's AI.
 
you guys make me laugh!  :D
I think you need the source code too.
Theres alot halkun hasnt taken into consideration like actual manipulation of all the above factors.
you could write an emulator/directx to winX layer...
 
Halkun: Don't forget the magic, world map, minigames, and 3D model position during movies. I'm sure I forgot some things, too. This still won't be a walk in the park.
As far as battle calculations, you might want to ask Terence Fergusson. I'd bet a lot that he knows at least *something* about it.The Skillster: Yeah, making an emulator of the PC version for Linux makes the most sense. I guess I should start brushing up my Linux knowledge. I've worked with Unix workstations briefly, but that's it.
 
Yeah, the source could help. I am suprized that no one has tried to decomplile the game here though.(When I say that I mean to it's machine code form, not like looking at it in a hex editor.)
 
The SaiNt has decompiled ff7.exe. See  [url="<a]http://qhimm.3dstream.net/ubb/Forum4/HTML/000023.html[/url]" TARGET=_blank>the thread about ff7.exe  for more info.[This message has been edited by Srethron Askvelhtnod (edited February 25, 2001).]
 
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