C
Cyberman
Guest
Poor Mirex 
Well I'm working on the PS1 version (using a debugger by Pixel at The Repository. I've had to do a lot of tweaking though and since it's a debugger things are, entertaining to say the least with making a tool like Spiros. I'm using XML for the basis to describe structures etc. This has an additional advantage that isn't obvious at first. I can include prior discovered structures within new structures. The hard part will be making the structure building interface. Nothing is easy as they say. Right now I have something that should work 'OK' for viewing templates in parallel with the data.
Cyb
Well I'm working on the PS1 version (using a debugger by Pixel at The Repository. I've had to do a lot of tweaking though and since it's a debugger things are, entertaining to say the least with making a tool like Spiros. I'm using XML for the basis to describe structures etc. This has an additional advantage that isn't obvious at first. I can include prior discovered structures within new structures. The hard part will be making the structure building interface. Nothing is easy as they say. Right now I have something that should work 'OK' for viewing templates in parallel with the data.
Cyb