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Phun
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Download: DirectDraw Wrapper 1.2
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It's a base--the same as Azorbix's Direct3D "Starter Kit"--use it build your own project.I just have to ask, whats the point of this? It doesn't do anything useful..
I hope to accomplish many things, but first and foremost I plan on forcing the game into Windowed mode.Build what, exactly?
(It's a nice piece of work and I know what I could do with it, but what are your plans? And how does it relate to any of the FF games?)
http://www.gamedev.net/reference/articles/article960.aspCan you elaborate... how would i use this to change the graphics in FF8?
You still didn't answer the question... What are you trying to accomplish with this?
It's a base--the same as Azorbix's Direct3D "Starter Kit"--use it build your own project.I just have to ask, whats the point of this? It doesn't do anything useful..
Right now I am working on adding all the DirectDraw interfaces--DirectX 1 - 7 (DirectDraw, 2, 4, and 7)--to allow support for various (old) games. I am providing this as a community resource, much like a texture/savegame editor, and I do not plan on doing much other than what I've previously stated; I simply do not wish to rely on third party programs like DXWnd. I only wish to provide tools for the Final Fantasy community to work with.I hope to accomplish many things, but first and foremost I plan on forcing the game into Windowed mode.Build what, exactly?
(It's a nice piece of work and I know what I could do with it, but what are your plans? And how does it relate to any of the FF games?)
It can also be used with Final Fantasy VII, I believe.I see, that's cool.
Unfortunately as far as FFVII is concerned, with high resolution scaling and better looking 3d models, it's the 2d environments that could use some enhancing. (2xSai anyone?)
But i can see how this can be vital in FF8 enhancing...
Are you sure? I've done checks for both 2, 4, and 7. The only one querried was 4, and the VTable wouldn't be redirected if it weren't.It's not using the DirectDraw4 API?
FF7 uses mostly the DirectDraw (no number here) interface.
FF8 only uses the DirectDraw2 interface.
I haven't tested anything with FFVII. FFVIII does some things with DD and then querries for DD4, at which point it creates a surface and makes two calls (GetAttachedSurface and GetSurfaceDesc) and then closes.I'm not 100% sure about FF8, but FF7 cannot use DirectDraw4.