K
koral
Guest
PLEASE NOTE
MrAdults is no longer a member of the Quimms community, because of certain members in this forum who did not care for his contributions, nor care for his opinions.
Had any decent Moderation intervened, things may have not escalated to such drastic measures.
For any who wish to learn more of the whys and hows, read this topic and make your own conclusions:
https://www.ff7catalog.com/threads/5641/
As a consequence of his departure, do not expect anymore help or any more updates here.
---------------
Original post: 23 May 2009
This is the where all discussion regarding viewing and extracting models from the PSP game FF Dissidia should be discussed, to keep everything nice and easy to find.
If anyone has anything interesting to share, or some potential data files worth looking at, then please post about them here.
Have a nice day :-D
Dissidia Wiki: http://wiki.qhimm.com/Dissidia
GMO Specs: http://wiki.qhimm.com/User:Ukurere
EDIT: 29 March 2009
MrAdults single-handedly decoded the entire GMO model format and his tool can view and extract Character and Location models!
Link to blog: http://www.richwhitehouse.com/index.php?postid=33

Thankyou MrAdults! :-D
EDIT: 08 April 2009
Ukurere has shared his past experiences working with the GMO model files (the same ones in Dissidia) and working with MrAdults, is Wikifying the complete format here:
http://wiki.qhimm.com/User:Ukurere
:-D
And some pointers about EXTRACTING MODELS using MrAdults mesh2rdm tool:
MrAdults is no longer a member of the Quimms community, because of certain members in this forum who did not care for his contributions, nor care for his opinions.
Had any decent Moderation intervened, things may have not escalated to such drastic measures.
For any who wish to learn more of the whys and hows, read this topic and make your own conclusions:
https://www.ff7catalog.com/threads/5641/
As a consequence of his departure, do not expect anymore help or any more updates here.
---------------
Original post: 23 May 2009
This is the where all discussion regarding viewing and extracting models from the PSP game FF Dissidia should be discussed, to keep everything nice and easy to find.
If anyone has anything interesting to share, or some potential data files worth looking at, then please post about them here.
Have a nice day :-D
Dissidia Wiki: http://wiki.qhimm.com/Dissidia
GMO Specs: http://wiki.qhimm.com/User:Ukurere
EDIT: 29 March 2009
MrAdults single-handedly decoded the entire GMO model format and his tool can view and extract Character and Location models!
Link to blog: http://www.richwhitehouse.com/index.php?postid=33

Tool and what's-new/how-to-use here:
http://www.richwhitehouse.com/index.php?postid=33
It seems to work fine with environmental models and stuff too. There is one bug that I only just noticed, which is that sometimes pure static geometry that is symmetrical will get half of itself culled out. I believe they use a surface flag to indicate those surfaces and re-render them with inverse axis coordinates, to save on vertex space. But, I haven't gotten around to finding that flag yet. The only one of the characters that are affected from what I've been able to tell is Bartz. His cape must be "static" for some reason, maybe it's because there's special code handling to animate the verts or something. But generally, since characters are point-weighted, that optimization can't take place on them.
I think that's everything. Enjoy.![]()
This fixes that command line switch, and in models with multiple sub-models, you can push enter in preview mode to cycle through them.
The format specification (as much as is currently known) has been documented here http://www.richwhitehouse.com/index.php?postid=34And finally, there is a new release (v1.93) of mesh2rdm up now, here:
http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=mesh2rdmv193.zip
As it turned out, lots of surfaces still weren't showing up, like some clothing bits and chains hanging off of characters and weapons. I think I've cleared up pretty much all of the problems now, except for a messed up texture here and there.
Thankyou MrAdults! :-D
EDIT: 08 April 2009
Ukurere has shared his past experiences working with the GMO model files (the same ones in Dissidia) and working with MrAdults, is Wikifying the complete format here:
http://wiki.qhimm.com/User:Ukurere
:-D
And some pointers about EXTRACTING MODELS using MrAdults mesh2rdm tool:
I use Start -> Run -> Cmd and do all operations this way.
In cmd simply navigate to the path where you have mesh2rdm. Hope that helps.
Aurenasek already mentioned it, but you can use the Start->Run menu and enter "cmd" (without quotes) to bring up a command prompt. Then cd to your model directory where you have a copy of the gmo and mesh2rdm.exe and run it with the desired parameters. You may have to seek out a DOS command reference if you aren't used to using a command prompt, though.![]()
I'm using a .bat file that I edit for every file I want to export, here it is if you want to use it:
mesh2rdm File003761.gmo Kefka.smd -dissskip 1 -texpre Kefka -rotate -90 0 0 -scale 1.0 -smdout
That line will export you god form kefka ;P
Last edited: