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zero88
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Exactly. Your opinion.(...)which makes them look ugly in my opinion(...)
In this situation, that's all it boils down to. Discussion over. :lol:
Exactly. Your opinion.(...)which makes them look ugly in my opinion(...)
Nay, Borde! You should go on! We've already got better models! All we need is higher res backgrounds.This is starting to become quiet boring. Is there anyone interested in finishing this?![]()
Well I imagine this answer might be a bit shocking.. but they are all differentOkay, wait, this is a dumb question but:
What is the resolution of the regular FF7 backgrounds?
Have you acertained the limit? It is likely something to do with the 'maped' area IE the tile sets. I know in my experiementation with decoding the PS1 versions MIM and field information it appeared that they used a 'tile swatch' of 256 x 1280 which is 2x10 tile sets in the video memory. This gives you 1280 tiles max. Technically one could add 2 more tile swatchs BUT, no background uses that many. Since the PC version is based on the PS1 code and the data was recompiled some for the PC. I suspect this is the 'hard' limit for the PC as well.Well, I've got some very bad news. FF7 can display a limited amount of tiles. That's because it decides first which tiles must be drawn, calculates their vertex and stores them in a temporal buffer. So basically if there are too many tiles on screen the game just crashes. And that's something that happens very soon (in the second field, for examle).
Is this Game Over then? Well, maybe not yet. I've got an idea: test just one of every 4 tiles then, when drawing them, draw the 3 extra tiles. However, I must find where the tiles are drawn and see if I can fit the extra code there. if this doesn't work... well, then this surpases my limited hacking hablities.
Well I found this fractal interpolation .dll. I haven't experimented with it personally, but it also mentions using "Adaptive Noise Reduction" before or after you use fractal interpolation. I guess that could be something to test out. Also be sure to check out the batch processing plugin right above it. It may make your life a little easier down the road. :-D Hope this helps.About the filtering, fractal interpolation would really rock. The problem is that I was trying to create a completly automated patch. So unless someone knows about some DLL that allows me to use that filter...