Dynamic Cloud Weapons bug

  • Thread starter Thread starter iDerek759
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iDerek759

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Hey Alyza, so I downloaded the recent v.2.32 for Cloud's Dynamic Weapons and they appear to be working on the world map again, Yayy!

However, whenever I enter any field...Cloud, for some reason, seems to rather enjoy hauling this instead...

02f29fce85.jpg


Wasn't sure if you knew already, but just thought I'd let you know incase. I love bug testing just as much as I love playing the actual game!  :P
 
Okay, I'm a total idiot....didn't think to update the Field Models as well before making this post  :-o

Dynamic Weapons are working great! You can disregard this thread.
 
Okay, I'm a total idiot....didn't think to update the Field Models as well before making this post  :-o

Dynamic Weapons are working great! You can disregard this thread.
lol  :-D
 
Okay, I'm a total idiot....didn't think to update the Field Models as well before making this post  :-o

Dynamic Weapons are working great! You can disregard this thread.
Yes! The parachute model was very tricky to get working correctly. It's the main reason why the DCW and Field Models had so many updates this weekend. But I figured out the correct FieldID's for the RuntimeVariables to have it only load during the parachute scene. Enjoy!
 
Yes! The parachute model was very tricky to get working correctly. It's the main reason why the DCW and Field Models had so many updates this weekend. But I figured out the correct FieldID's for the RuntimeVariables to have it only load during the parachute scene. Enjoy!
Hey, any updates are good updates for me!  :-D

Even if something else breaks down the line, it's awesome you can fix them so fast!
 
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