Edit traversable terrain by vehicles possible?

  • Thread starter Thread starter Tenko Kuugen
  • Start date Start date
Status
Not open for further replies.
T

Tenko Kuugen

Guest
Just throwing that out there
Essentially, I'm thinking about deep ocean for the bronco, landing on rocky land for the highwind, not sure what can be done for the submarine. theres probably no underwater data for the area outside the regular 'center' of the world

Where is the data for the vehicles stored? in the .exe?

PS: changing the blue chocobo's ability from "traverse shallow water + rivers" to "traverse all water" would be useful. still no KOTR since it can't scale mountains.
 
This information is hardcoded in ff7.exe but it is quite easy to edit. For chocobos, the information is stored at 0x969A40, one 32-bit mask for each chocobo type starting with yellow.

The bits in those masks represent the following walkmap types:
Code: [Select]
Code:
WM_GRASS  = 1WM_FOREST  = 2WM_MOUNTAIN  = 4WM_SEA  = 8WM_RIVERCROSS  = 10hWM_RIVER  = 20hWM_WATER  = 40hWM_SWAMP  = 80hWM_DESERT  = 100hWM_WASTELAND  = 200hWM_SNOW  = 400hWM_RIVERSIDE  = 800hWM_CLIFF  = 1000hWM_CORELBRIDGE  = 2000hWM_WUTAIBRIDGE  = 4000hWM_UNUSED1  = 8000hWM_HILLSIDE  = 10000hWM_BEACH  = 20000hWM_SUBPEN  = 40000hWM_CANYON  = 80000hWM_MNTPASS  = 100000hWM_UNKNOWN1  = 200000hWM_WATERFALL  = 400000hWM_UNUSED2  = 800000hWM_GLDDESERT  = 1000000hWM_JUNGLE  = 2000000hWM_SEA2  = 4000000hWM_NCAVE  = 8000000hWM_GLDDESERTBORDER  = 10000000hWM_BRIDGEHEAD  = 20000000hWM_BACKENTRANCE  = 40000000hWM_UNUSED3  = 80000000h
The mask for the highwind is at 0x74D05F, the bronco at 0x74D0CC and then again at 0x74D0F3 for whatever reason.

Good luck
 
Does anyone know where this data is held in the PSX executable? Is it part of a MNU or stored with the field map data?
 
A quick search for 0x321B6F83, 0x321B6F87, 0x321B6FF3, 0x325B7FF7 or 0x375B7FFF should be able to answer that question (default values for chocobos).
 
Status
Not open for further replies.
Back
Top