editing sephiroths limit break

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in the sephiroth patch, his limit breaks are clouds but none work except braver, can someone tell me how to change them to super nova or a summon or something?
thanks
 
You waited a day, an hour, and 3 seconds before losing your patience?

All that impatience just to be told, “It can’t be done.”

It can’t be done.


L. Spiro
 
how come someone else did it then?
theres gotta be a way to make his limit breaks not freeze when you try and use it, i mean the only one i can use is braver?? come on that sucks! he doesnt even do it right!
 
I believe what L. Spiro is trying to express is "It can't be done in a simple enough fashion for you". Even if you are highly skilled it involves a large amount of manual work, and call me crazy but I have this feeling you're not in that category yet. Creating the limit breaks for the different characters took a large amount of time even for the creators of FF7, and they had access to the complete set of tools used to create the various data files in the first place. Now adapting those files to an entirely different source data (Sephiroth's model) is no easy task, especially since we would have to do it by hand. Yes, it can be done. But I highly doubt anyone here is going to spend all that time on it, and especially not something that will be ready for you to download and use tomorrow. If you think you can do it yourself, then just read the various topics on the subject and try to get in touch with the authors, or whatever. And try to maintain the nice tone like in your first post.

Oh, and if you think these replies were ill-mannered or otherwise offensively toned, keep in consideration that you double-posted to bump your own topic (after one day!!), on top of that with an offensive attitude, as if we somehow owe you to reply the instant you post something.
 
okay thanks qhimm, do you know the set of programs i will need to do this?
 
I expect that, looking at Qhimm's post, the consensus would be that if you have to ask, it's probably out of your league anyway. How is your programming, reverse engineering, knowledge of FF7's data files/structures and animations, etc.?
 
i know nuthin  :weep:  but im willing to try anything to get this patch to work
 
The best program, which should always be used first, is called ReadTheFuckingRulesAndDontDoublePost. People are going to keep making fun of you if you keep reading only a few words of each reply and posting vigorously regardless of what we actually said. If you're lucky. Otherwise you'll just be disliked.
 
Well if you know nothing on the above subjects no programs are going to help you since you don't know what you're doing with them or how any of it works.  :-?
 
I thought it was easier to just say it couldn’t be done and hope he wouldn’t go on about it.

xspudx, animation sequences in Final Fantasy VII are tightly-wound precarious things.  They expect data to be in certain places and if anything is out of place, it crashes.

Supernova is not one of the 200 spells that can be loaded by a player during battle.
You can replace an existing spell with its data and hope that all the resources are loaded that go with it, but there is no guarantee even that will work.

Then, even if it does, the animation is tailored to work against humans.
It is meant to call a specific animation that human players have.
Enemies and humans do not have the same animation sets, and there is no guarantee that an enemy will have a compatible animation sequence to be called at the end of Supernova.
The animation also expects that Safer•Sephiroth is the one who is casting it.  Safer•Sephiroth goes into his own animation sequence when it is called and if he is not to be found, who knows what will happen?

Animation sequences are picky little bastards who expect things to be done a certain way.
If everything is not there for them on demand, they don’t ask questions.  They just crash your gibson.

Aside from the few problems I mentioned, there could be any number of reasons it can crash also, and the problem is you aren’t even going to know why without a good assembly debugger, tons of assembly knowledge and years of studying the game’s code (in assembly).


Plain, simple, straight-to-the-point, it can’t be done.
If some other guy out there actually took the time to do it, I feel sorry for him for spending so much of his time only to find out it isn’t that cool anyway.
But as for you, you can’t do it.
Be glad you won’t end up wasting so much of your time.
You should be happy.


L. Spiro
 
the limit breaks do work, i used finishing touch, the animation did not come up but it killed the opponent, i think if you use the limit break and it doesnt kill the oponnent  then it crashes, so if i knew how to change the animations to lets say, a certain spell, life would be a lot easier. i dont care how much you all doubt me but i'm going to continue doing this i dont care how long it takes
 
You waited a day, an hour, and 3 seconds before losing your patience?

All that impatience just to be told, “It can’t be done.”

It can’t be done.


L. Spiro

He right to say this thing xspudxis still a baby here. He needs to read posts and know his limits. If you tell a baby what 2+2 is it not going to know what you said nvm what the 2+2 is. So xspudxis it can’t be done by you right now so go off and get the base of the FF7 mod posts and read up. I will go off and get some Grammer
 
OK THATS IT!! IM JUST TRYING TO FIGURE IT OUT STOP CALLING ME STUPID AND STUFF BECAUSE IM NOT!! DID ANY OF YOU EVER TRY TO DO SOMETHING AND WOULD NOT QUIT??? WELL THATS WHAT IM DOING NOW AND THERE STILL MAYBE ONE PERSON WHO MAY KNOW!!
 
OK THATS IT!! IM JUST TRYING TO FIGURE IT OUT STOP CALLING ME STUPID AND STUFF BECAUSE IM NOT!! DID ANY OF YOU EVER TRY TO DO SOMETHING AND WOULD NOT QUIT??? WELL THATS WHAT IM DOING NOW AND THERE STILL MAYBE ONE PERSON WHO MAY KNOW!!

Hay Chill out  i know what you mean but you got to read up on the mods and stuff like i did. If you ask what a good thing to start on aload of us will say somethings i was going to do what your trying but i know my limits.

and read some rules
 
okay so it is possible to change sephiroth's limit break's to normal spells, say fire, how difficult is it to do this?
 
You mean apart from having to reverse engineer the entire of the FF7 game engine to understand how spells work, and then somehow edit said system to use spells in place of a limit break? I doubt even the best people here can do that. So no, in short it is not possible and if it is, not by you. Only someone with a technical, programming background and a deep understanding of the FF7 internals (Qhimm, halkun perhaps) would stand a chance - though I suspect they've better things to do.
 
It may be, depends if anyone manages to uncover enough about the internal workings to find out. I suspect that with progress being slow it may never happen. Sorry.
 
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