L
L. Spiro
Guest
Referring to the duplicated Satan Slam above; I didn’t quote it because while I was typing my reply, it was the bottom post, so mine should have landed directly under it.
L. Spiro
L. Spiro
You didn't answer my question though...L.Spiro: I dont know how that effects what is happening in this thread and would prevent you from sharing your FF7 knowledge with us all.
Yes I was part of the FF7 Remake project which inevitably stalled.
If I want Poison and Frog: 0x00000808What if I want 0x00000040 Confusion 0x00000080 Silence?Do I use 0x00000120?
Code: [Select]Code:If I want Poison and Frog: 0x00000808 What if I want 0x00000040 Confusion 0x00000080 Silence? Do I use 0x00000120?
7F FF FF 01 00 00 00 - Cures 'DEATH' (Life)7F FF FF 08 00 00 00 - Cures 'POISON' (Poisona)7F FF FF 00 87 17 30 - Cures 'DEATH FORCE', 'RESIST','SHIELD','BARRIER','MBARRIER','REFLECT','REGEN','HASTE','SLOW','STOP' (DeSpell)
Spider Web<AC|IA|TA>--<MP>--------------<TY>--<TG|ID|TD|PW> 5f ff 00 ff 00 00 ff ff ff ff ff ff 0b 02 11 00 ff*3f*ff ff 00 02 00 00 00 00 ff ff <RT>--------<----ST-----|-EL-->-----
Tonfa: I just has a look at your work, NICE ONE!
Can I integrate this into my spreadsheet?
Genji: Nice find with the Cure Status work!
Genji, If 7F is for curing status's included in the status DWORD, what is 3F - to apply?
Code: [Select]Code:Spider Web<AC|IA|TA>--<MP>--------------<TY>--<TG|ID|TD|PW> 5f ff 00 ff 00 00 ff ff ff ff ff ff 0b 02 11 00 ff*3f*ff ff 00 02 00 00 00 00 ff ff <RT>--------<----ST-----|-EL-->-----
Genji is quoting 7F to Cure these statuses, and your quoting 3F as 100% success rate in Applying negative statuses.Code: [Select]Code:7F FF FF 01 00 00 00 - Cures 'DEATH' (Life)7F FF FF 08 00 00 00 - Cures 'POISON' (Poisona)7F FF FF 00 87 17 30 - Cures 'DEATH FORCE', 'RESIST','SHIELD','BARRIER','MBARRIER','REFLECT','REGEN','HASTE','SLOW','STOP' (DeSpell)
Very soon.Your memory hacking software could do with some direct editing via the Hex viewer (viewing ram),
Suggestions are always welcome and I usually implement almost all of them.also isnt their a way to create a way to assign a button which could say increase a value by 1 on every press?
For example to find each animation I have to set it in MemHack and then go back to FF7, note the animation and go back to MemHack and do over.
I noticed you can only fit one status effect in, so how do you check for multiple statuses? Do you have to switch on the appropriate bytes?
Example:
Well almost.Hmm... maybe 0x000000C0 (4h + 8h = Ch)
m_dwStatus |= Confusion; // Add “Confusion†status.
m_dwStatus &= ~Confusion; // Remove “Confusion†status.
They are combined the same way as statuses and elements except for one thing. Rather than each bit being set, the effects apply if the bit is NOT set.
m_dwAttribs &= ~ATTRIBUTE;
m_dwAttribs |= ATTRIBUTE;