T
Tenko Kuugen
Guest
The basic principle is easy and already in the game. The wonder pots take 0 damage until they got an elixir. Diamond Weapon is immune to weapons. What I want now is to make an enemy that changing immunities based on what attacks it executes and is hit by
Basically
-> On hit: physical weapon -> Immunity to X
-> On hit: magic:fire -> Immunity to Y, remove Immunity to X
the question is, can I do this in any elaborate way without making the script huge as hell?
Basically
-> On hit: physical weapon -> Immunity to X
-> On hit: magic:fire -> Immunity to Y, remove Immunity to X
the question is, can I do this in any elaborate way without making the script huge as hell?