Error Battle Ice Gate Mountain

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kanelakis

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Hi guys, I have another problem.
After a couple of battles in the "Ice Gate Mountain" I get this error:
scaled.php

scaled.php

know how to solve it?
Retrospect I can not go on.
 
Hi kanelakis

Not enough information!

What hardware features you have (including graphics card)?
What is in the app.log?
What are your settings (ff7_opengl.cfg)?
What mods you have installed?
Which Windows (32 or 64 bit, XP or Win7)?
How long have you been playing non stop?
.
.
.

Greeting Kompass63
 
Hi guys, I have another problem.
After a couple of battles in the "Ice Gate Mountain" I get this error:
know how to solve it?
Retrospect I can not go on.
I know what your problem is. It is your battle.lgp file. That file is not compatible with certain parts of the game. I have been having this issue allot. I will put mods into my battle.lgp, making it so the game crashes during certain battles in certain areas.

The best thing to do is to backup your current battle.lgp, then put it into a separate folder, and put a simpler, smaller battle.lgp file into your original battle folder. Go back to your saved game, get through the battles that you did crash the game in. Then get to the battle that did crash your game. What is this? The game did not crash? Nice! After this battle and a few more, replace the battle.lgp with your bigger, backed up battle.lgp that you have originally used.

Do this for every-time you hit a battle that crashes your game. Save your game into multiple saves. Save very often, so you can progress father without having to go back far when your game crashes.

Use my trick as well for the char.lgp. I have had the game crash on me at certain parts of the game with my char.lgp file. Just like you would with your battle.lgp file, back up and put into a separate folder your current char.lgp. Then temporarily replace it with a smaller, simpler char.lgp.

I hope this is a quick fix for you and others. It works for me all the time.
 
Hi kanelakis

Not enough information!

What hardware features you have (including graphics card)?
What is in the app.log?
What are your settings (ff7_opengl.cfg)?
What mods you have installed?
Which Windows (32 or 64 bit, XP or Win7)?
How long have you been playing non stop?
.
.
.

Greeting Kompass63
My OS and Windows Xp Professional Sp3 32 Bit
RAM: 3GB
Video Card: Nvidia GeForce 9500 GT 1GB
for hours non-stop do not do it because the game 1 or 2 hours a day.
Code: [Select]
Code:
This is my APP.LOGINFO: OpenGL driver version 0.7.11b FF7/FF8INFO: Auto-detected version: FF7 01.02 U.S. IngleseINFO: NVIDIA Corporation GeForce 9500 GT/PCI/SSE2 3.3.0INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found extension swap_controlINFO: Max texture size: 8192x8192INFO: Number of texture units: 4INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TESTMATRIX INITIALIZEINITIALIZE DD/D3D ENDinitializing sound ...creating dsound primary bufferreading audio fileloading static soundssound initializedSeptember music volume: 127September music volume: 127Entering MAINExiting MAINSTART OF CREDITS!INFO: C: \ Games \ FINAL FANTASY VII \ movies \ eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153September music volume trans: 127 -> 0, step = 60END OF CREDITS!Entering MAINSeptember music volume: 127Exiting MAINSTART OF MENU SYSTEM!END OF MENU SYSTEM!Entering MAINExiting MAIN- = - = [START OF WORLD MAP!] = - = -stop_soundcross play music: 0September music volume trans: 127 -> 0, step = 4September music volume: 127stop_sound- = - = [END OF WORLD MAP!] = - = -Entering MAINExiting MAINField StartSeptember music volume: 127UNEXPECTED: zero countField QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene # 676[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!END OF MENU SYSTEM!Entering MAINExiting MAINField Startcross play music: 0September music volume trans: 127 -> 0, step = 4September music volume: 127Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene # 673[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
This is my configuration "ff7_opengl.cfg"
Code: [Select]
Code:
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 960#internal_size_x = 3840#internal_size_y = 2160preserve_aspect = yesfullscreen = yes#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yesrefresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectsenable_postprocessing = nopost_source = shaders/SmartBloom.postyuv_source = shaders/yuv.fragfrag_source = shaders/main.fragvert_source = shaders/main.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yes#max_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
A code tag a day keeps the doctor away. ~Covarr
 
Last edited:
I know what your problem is. It is your battle.lgp file. That file is not compatible with certain parts of the game. I have been having this issue allot. I will put mods into my battle.lgp, making it so the game crashes during certain battles in certain areas.

The best thing to do is to backup your current battle.lgp, then put it into a separate folder, and put a simpler, smaller battle.lgp file into your original battle folder. Go back to your saved game, get through the battles that you did crash the game in. Then get to the battle that did crash your game. What is this? The game did not crash? Nice! After this battle and a few more, replace the battle.lgp with your bigger, backed up battle.lgp that you have originally used.

Do this for every-time you hit a battle that crashes your game. Save your game into multiple saves. Save very often, so you can progress father without having to go back far when your game crashes.

Use my trick as well for the char.lgp. I have had the game crash on me at certain parts of the game with my char.lgp file. Just like you would with your battle.lgp file, back up and put into a separate folder your current char.lgp. Then temporarily replace it with a smaller, simpler char.lgp.

I hope this is a quick fix for you and others. It works for me all the time.
I tried to do as you say, but I am always forced to leave the game and come back and a ball.
I also tried to do a different test, while I was in the game kept open folders with back up files Battle.lgp, and the end of each battle I replaced them, but it did not work the same.
Now that you try again holds only a battle then crash.
 
I tried to do as you say, but I am always forced to leave the game and come back and a ball.
I also tried to do a different test, while I was in the game kept open folders with back up files Battle.lgp, and the end of each battle I replaced them, but it did not work the same.
Now that you try again holds only a battle then crash.
Really? That is very odd. Hmmm. Hopefully someone smarter than me can help you. Maybe you are missing a file in your battle folder. Try playing a brand new game without saving with the simpler, smaller sized battle.lgp and let me know if it crashes the game. This is something else.
 
Really? That is very odd. Hmmm. Hopefully someone smarter than me can help you. Maybe you are missing a file in your battle folder. Try playing a brand new game without saving with the simpler, smaller sized battle.lgp and let me know if it crashes the game. This is something else.
Yes,I've done this test with the original game without Bootling, and the problem was not there.
 
start your bootleg configurator, go to 'installation' and copy your 'pitbrat code' and post it
because this could be any number of problems
 
start your bootleg configurator, go to 'installation' and copy your 'pitbrat code' and post it
because this could be any number of problems
Ok,this is my pitbrat code:0101010102000000001111115111100001
 
@kanelakis, were you able to fix the game with my suggestions from our Private Message Sessions?
 
@kanelakis, were you able to fix the game with my suggestions from our Private Message Sessions?
For the time being, but I want to hear the opinion of an expert to make sure that I do not happen again.
 
I guess I am not an expert, just another guy. Oh well.

I think he wants someone like @PitBrat to help him.

@kanelakis, if you do not get help soon, I will send some PMs to the other experts for you and lobby for them to read these posts of yours.
 
Hi kanelakis

What you did for ajthedj747 advised?

At the moment I find not very much.

You could start FF7.exe directly without FF7Music.
Then you have no music, but the game should work.
If the game still crashes, at least we know that it is not at FF7Music.

Greeting Kompass63
 
Hi kanelakis

What you did for ajthedj747 advised?

At the moment I find not very much.

You could start FF7.exe directly without FF7Music.
Then you have no music, but the game should work.
If the game still crashes, at least we know that it is not at FF7Music.

Greeting Kompass63
Ok,by the time I got over that level, if I happen later I'll do that test.
 
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