Error when downloading specific mod

  • Thread starter Thread starter LostTman1093
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LostTman1093

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Hello qhimm!

I love all the stuff you guys have done for FF7. It great.

I've gotten 7th heaven up and running and working with FF7, and most downloads work fine when they can.

But every time I try and download the spell textures, it only gets a little bit and the 7th heaven crashes and shows this error:

System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
 ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
   at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   --- End of inner exception stack trace ---
   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.PooledStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginReadWithoutValidation(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at Iros.Mega.MegaIros.AsyncReceive(IAsyncResult ar) in C:\Code\7H\IrosMega\MegaIros.cs:line 392
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Net.ContextAwareResult.CompleteCallback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Spell textures is the only mod I've encountered this with, any help would be appreciated!
 
Don't bother. 3.0 is coming this weekend along with 7H 2.0. You'll just be downloading it again.
 
Don't bother. 3.0 is coming this weekend along with 7H 2.0. You'll just be downloading it again.
YOU ARE AMAZING..... just thought you should know cant wait for release
 
Don't bother. 3.0 is coming this weekend along with 7H 2.0. You'll just be downloading it again.
Alrighty! Keep up the amazing work! You guys have mad this game nearly perfect
 
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