what you could look at doing, if you simply wanted to texture the models that exist in FF7, is use the vertex colours as a base for the diffuse map. xNormal (program) has a vcolor > diffuse function.
what you could look at doing, if you simply wanted to texture the models that exist in FF7, is use the vertex colours as a base for the diffuse map. xNormal (program) has a vcolor > diffuse function.
Alright, managed to get ff7 shiva in Super Smash Brawl, one last question. So someone gave me the PC version of VIII's Shiva, but the format is .dat and .tim format. I take it there are programs that convert these formats to 3DS/DAE?
Edit: Never mind, Noesis views it just fine, now to get the textures to show up in 3DS.
easiest way to see if something has a texture in 3ds max is just to add a UV Map modifier to the model and see if a texture shows up in the drop down box.
Hell you can tell before that because if it did the model should have been in the the Uv Box.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.