Failing to load Weapon Textures

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Ryosama

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Hey there new here.
I used 7th heaven before and everything was alright but now since the new catalogue I somehow just get white weapons when I try the battle model weapons mod. It doesnt matter which one I choose Clouds Weapons are all white with the exception of the Mike and Millenia version where its white but the grip is red :D I think its a small problem because everything else is running alright.
Please help .
 
This fixes all weapons except Clouds Millenia and Mike setup for me. I just checked. Reinstalled everything and then redownloaded the battle weapons pack. I dont know what to do :/ does this work for everyone else? In the old catalogue everything was working fine. Is there a way to download the old Battle weapons iro?
 
It works fine as along as you have the correct load order. Post your Profile Details.
 
I had a problem similar to this, using the Mike + Millenia weapons for Cloud.
For most of the time I was using it, it worked, but the moment I entered the final segment with Sephiroth (where you either use Omnislash or counterattack) the textures for Ultima Weapon failed to load.
here's my load order
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Code:
Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.0 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 2 weapons_sephiroth = 1 weapons_yuffie = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.0 huge_materia = 1 materia = 2 potions = 1 save_point = 2Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 0 fba = 0 fbn = 1 fed = 1 fs = 1Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 2 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 3 models_soldiers = 1 models_sweeper = 1Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.0 models_aerith = 2 models_barret = 4 models_caitsith = 1 models_cid = 1 models_cloud = 2 models_redxiii = 1 models_sephiroth = 1 models_tifa = 2 models_vincent = 1 models_yuffie = 1Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 1Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.0 models_aerith = 6 models_barret = 10 models_caitsith = 2 models_cid = 1 models_cloud = 3 models_redxiii = 1 models_sephiroth = 4 models_tifa = 3 models_vincent = 1 models_yuffie = 2Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.3 models_base = 2 models_biggs = 3 models_jessie = 3 models_wedge = 3Field Textures - Part 1 ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965 Version: 2.0 field_bg = 1Gameplay - Tweaks and Cheats ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc Version: 2.1 ar = 1 cf = 1 dm = 0 isl = 1 i = 0 li = 0 lcs = 0 lt = 0 nrb = 0 spa = 0 sc = 1 sbo = 1Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.0 music = 1 sound = 1Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.0 movie = 3Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 2 avatars_barret = 2 avatars_cait_sith = 2 avatars_chocobo = 2 avatars_cid = 2 avatars_cloud = 2 avatars_cloud_young = 1 avatars_red_xiii = 2 avatars_sephiroth = 1 avatars_tifa = 2 avatars_vincent = 2 avatars_yuffie = 2 game_over = 1 prelude = 3 start_menu = 5Minigames - Chocobo Race ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.0 avatars = 2 chocobo = 1 cid = 1 cloud = 2 jockey_1 = 1 jockey_2 = 1 textures = 1 tifa = 1Minigames - Coaster ID: 46efb6be-a9ab-4a24-b705-7603aca31519 Version: 2.0 coaster = 1Minigames - Fort Condor ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38 Version: 2.0 fort_condor = 1Minigames - Motorbike Chase ID: 0e17da17-403b-4c59-ba05-69985c432368 Version: 2.0 models = 1 textures = 1Minigames - Wonder Square ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f Version: 2.0 wonder = 1Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 2 coin = 22 limit = 2The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 0 menu = 1 break = 0 hand = 1 nbb = 1 ncb = 0World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.0 world_models = 1World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 1 emerald = 1 ruby = 1 ultima = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 1 chocobo = 1 highwind = 1 submarine = 1 tiny_bronco = 1World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 2
 
@Jotaro

I think with your case is because you use the TA Edits for Cloud, which actually has 2 separate models. One for the entire game except the final Omnislash segment with Sephiroth, and another for that final segment. The weapon textures would need to be fixed for that 2nd model in the final segment.

That is a good case-and-point where even though I do my best to have everything working, I simply don't have the time to bug test and check everything.
 
I'm having this issue with the mike+millenia setting for battle model textures. My load order DOES have the battle model - weapons ABOVE battle model - characters. Has anyone found a fix for this issue yet? and to clarify this issue is not during the final fight with Sephiroth it is right from the jump of the game.
 
Hi im having the issue that when i use either of the 7th weapon mods they all stay white or untouched. When launching the game in normal exe the changes i made for the battle lgp are applied but as soon as i use 7th exe those changes are unmade. Could someone explain me how this happens or which mod cuases to overwrite my game battle lgp? My goal is to use the first weapon skins of the most characters on all their weapons.
 
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