FAQ: Chocobo races crash under NT/2000/XP (technical)

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This fix is for the Chocobo races only, it does not fix any other problems.
 
The Chocobo Race Patch did not work for me. I checked a disassembly of FF7.exe, and the patch was applied correctly, though, at the start of Chocobo Races, it showed an error message and crashed. The address indicated by this error message was the exact address of the instruction that originally causes the problem. So, I looked at the above lines in the disassembly, and nopped the jump to the code containing the instructions that causes the error, and it worked.

I am using FF7 version 1.02 French. The EXE size is 5 892 096 bytes. The jump is located at 0x0030A864 (for info, the instruction causing the problem is located at 0x0030A8B2 in this version). You just have to replace the two bytes of this jump (these two bytes are 74 05 in this version, if I remember correctly) by 90 90.

I hope this will help some who have the same version and who were not able to run FF7 under XP.
 
Hi. The Chocobo patch worked! However, there's a glitch that happened that no one mentioned, so I think it's happened to me alone.
After the patch is complete, my characters can't run from one place to another properly in the scenes (not world map). The movements are very jerky and slow. I'm wondering if anyone can help me with this problem. Is there a patch for this? ^^;   :oops:

Any help will be much appreciated.
 
How many sastified customers do you have for your Chocobo patch?
Because I'm so grateful for this patch.
Give my thanks to the author.

Anyway,any EA specific problems? Meaning, does the Meteor crash apply to EA, or just restricted to Edios? Are that anymore Edois related problems that is not likely to happen in the EA version?

Once again, thanks a bunch for the author of the delightful patch.

And yes, I use XP.
 
Author is the owner of this website and forums, Qhimm.

And Im pretty sure he has a 100% "cure" rate, As he found the specific memory location that caused it and modifyed it...The bug effects EVERYONE on XP, and its the exact same thing across the board.
 
First things first, jedwin was the person responsible for finding and fixing the buggy code responsible for the chocobo crash, but you cant exactly thank him as he seems to have not been present after that business was done. But qhimm wrapped it up in a neat little package, so thanking him for that, and for this website of course, is your best bet.

To my knowledge the EA version is the exact same as the Eidos version just repackaged, so any and all errors or possible errors are probably the exact same with both releases. Theres too many to be able to tell in one post though, just be aware that playing FF7 PC, on XP especially, is like walking with a pocket full of assorted bombs, you never know which are gonna blow up on ya. Just play the game and be happy it works at all, and if you have any more problems, check back here for a solution (using the search option first preferably).
 
The bug effects EVERYONE on XP, and its the exact same thing across the board.

Somebody should have told me that ealier; I got sick of seeing Dyne die after battling with Barret.
 
Just pray to god now that you aren't blessed with the cosmo crash.
 
Just pray to god now that you aren't blessed with the cosmo crash.
Haha, and pray to god you didnt just jinx the poor guy too! :wink:

I'm not there yet. Knowing my luck though, I think it might crash.
Does it always happen with XP though? Does it depend on the version used (EA/Edios)? Does it depend on the grapics crads used (I'm using a Nvida Geforce 4)?
 
It doesnt depend on anything as far as any of us have been able to find out, it just happens. Dont worry about it now, if it happens then deal with it then, if it doesnt just be thankful it didnt.
 
Nope, Its XP.

Everyone on this forum has different setups, and everyone gets the chocobo crash.

The cosmo crash is a different matter.  We can't find out what makes it lock up at that place.
 
Nope, Its XP.

Everyone on this forum has different setups, and everyone gets the chocobo crash.

The cosmo crash is a different matter.  We can't find out what makes it lock up at that place.

I heard it might have something to do with the movie locking up though.
 
Messiah99 wrote:
Darkdevil wrote:
Just pray to god now that you aren't blessed with the cosmo crash.

Haha, and pray to god you didnt just jinx the poor guy too!  


I'm not there yet. Knowing my luck though, I think it might crash.
Does it always happen with XP though? Does it depend on the version used (EA/Edios)? Does it depend on the grapics crads used (I'm using a Nvida Geforce 4)?
Yup, the cosmo crash is a terrible thing, if you have it, you will also get "blessed" with the gondola crash as well... :weep:
 
*puts on a cliche german accent and scientist costume for the duration of the next paragraph*

"As far as I can tell, ze Cosmo Crash is caused due to a random quantum event zat occurs during ze install process.  As it is a quantum event, by definition we cannot precisely determine what zat event consists of, so zerefore ze probability of its occurance on any given WinXP system falls under ze rules of Heisenberg's Uncertainty Principle."

Ok, ok, so that was sarcasm, but that's a good enough explanation for why it happens as any, at this point. :P

Though, I just had an idea -- can somebody with a system that has the crash, attempt to replicate the crash when not using a Full Install?  I'm wondering if its due to a mistiming in the CD-ROM access in Windows XP, and maybe since a standard install would have the CD be used alot more, it might already be running when it cues the movie, and thus not crash, as opposed to having the drive suddenly wake up and do something after spinning down for so long, since in a Full install the CD is really only accessed for movies....get where I'm going with this?
 
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