Faulked's backgrounds

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Hey guys. I've been spending some time working on a new field. Let me know what you think.  :)

This is a remake of southmk1.
uc


edit: An XL version with properly positioned church: https://drive.google.com/open?id=1MCGLwuxbU-5XyzkVOR2-DcopvvD_DQ9_

There are two more fields featuring this area that I'll work on now that I have the base geometry in place.


SoulEvan sliced southmk1 (thanks!): https://drive.google.com/open?id=1wwjEJ388-fgz-CjygDJRnDTLI3ioM1hR
 
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Jesus, It´s perfect!!! well done mate. I really like your texture work, what did you use? Substance painter?
 
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Thanks guys. Glad you like how it's turning out.  :D

I really like your texture work, what did you use? Substance painter?
Mostly just Blender and Photoshop. I've been making heavy use of Blender's texture nodes to make procedural textures, which I imagine is similar to how Substance Painter works.

Here's southmk2:
uc


All that's left now is to tweak things and add more detail.
 
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You made big progress, these screens are magnificent !

When they are finished, will you do the cutting to integrate in game ? Or do you want me to do it ?
 
If you could cut them, that would be great.  :D That step always gives me trouble, lol.

southmk1 is ready for slicing if you'd like to do that one.
 
I'm afraid to say... it's happening!!

That's absolutely fantastic!!
 
I put the 3 in game, all look amazing. So here's the files for all 3. Just note that for the time being southmk2 has a missing layer for where it has the ground blown up so it looks funky at that point. As well as this because the original layer is currently behind the new ones it does peak through slightly so sounthmk for the time time being is probably worth not using

 https://mega.nz/#!BI9WmADb!EBa73HQbbBqleBtx-K6_if38HAshGtjKvcXFUK5oKv4
 
Thanks Tsuna, appreciate you slicing the other two BGs! I'll see what I can do about the missing layer.  :D
 
Nice work Tsunamix, but I saw there are some defaults of transparency with the layers. For exemple, the ramp on nrthmk is not perforated and we do not see Cloud pass behind. the cutting is a very meticulous operation, it is often necessary to readjust the clipping compared to the new images, which are much more precise. If you want, you can send me the PNG files of your layers and I'll try to improve the slicing.  ;)
 
I can do, the way i do it is when i have the layers all open in GIMP i select only the alpha section. invert and copy that selection from the new image pasted over the original. So i assumed it would be identical.

I dont actually have layers anymore :P I'll do them again at some point
But what you could do to help me understand this better actually is if you watch that 1 part of this tutorial i made you could tell me where i go wrong maybe?


From around 1844 i believe. Would appreciate the help
 
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Your method is good when you work on original pictures, not on remodelised screens. Sometimes there are gaps between what the graphic designer manages to do and the original picture. Some elements are not exactly in the same position. It's why you must slice by yourself when you have stuffes like chairs or ramps (all what the characters pass behind). It's also why it takes me some hours to have a good slicing...
You also can't take the original layer when you have a diagonal line, because you'll have a big aliasing effect. The original picture have less details, so all the diagonals will have a staircase effect, but on the high definition image, the line will be straight.
Layering is not an easy part of the job...Whoever wants to do it will have to be very precise and will have to cut back almost everything without following the original layout.
I hope my explanations are clear, I'm french and it's not easy to find the good words !

It doesn't matter if you don't have the layers anymore, I saied to Faulked I'll make the layering, so I planned to do it anyway  ;D
 
Here's the layer for the damaged bridge, hopefully somoene with skills can get this in game. *squints at Tsunamix/Shampignon*  :D

uc


Version with transparency:


uc
 
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Hello.

Just To say that I'm actually working on the reactor screens but I don't have much time, it progresses slowly.
The slicing of Tsunamix is good for southmk1 but not for the two others. Southmk2 had a problem, the camera was not at the good place and president Shinra was walking in the air ! I spent a lot of time changing the orientation of the bridge and I think it's good. Now I have to slice and test in game.
I didn't work on nrthmk for the moment.

So...to be continued...
 
Tsunamix and I have been collaborating on remaking the southmk2 movie.

Tsuna is doing the character animations and the camera setup while I've been tinkering with the explosion.

Here's a look what we have so far:
 
Wow, it looks pretty good. I'm not a big fan of the models you are using but the animations are smooth and the explosion effect is really nice. We'll done
 
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