Favourite FF game in the series?

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Really?  I found the voice acting to be good, with the exception of Auron, who sounded like something straight out of a House of the Dead game.
Tidus' voice acting in particular, how it starts of all whiny, but by the end, the change in the tone of his voice shows his character has really matured due to the events of the game, and by the time the ending came, I genuinely felt sorry for him.

As for the others, the only ones that don't get enough characterisation, are Lulu, and Kihmari, although if you find the hidden quests (European and Japanese versions) you find out a little bit more about Lulu, and her previous Summoner she guarded.  You even get to fight her Aeon :-)

Storywise, I thought FFX was incredible, all the characters had a purpose, unlike some other games I've played where main characters take a back seat to others, such as Vaan, he gets totally blown off in favour of fleshing out Balthier, and Basche and Fran etc... Even although he is the games main character.
 
*Spoilers Scattered Here and There*

That's a pretty hard question to answer. Immediately I want to say VII simply because I've easily played it the most and it's the only game I've spend time modifying in the FF series, but I'm not so sure. I have to rule out everything after X, because I'm not too big of a random encounter fan myself, but I also prefer the older menu-style battle system where you stand there and fight face to face - Revolutionary War style. I think the series should have taken a Chrono Trigger approach to battle encounters but that's just me.
VI would have been epic had it been developed in place of VII, having 3D graphics and being able to convey the emotions a lot better than in 2D. It had a massive cast of characters, and for being limited to such confined space on the cart, we still got to know them fairly well. Kefka had the potential to be a lot better of a villain, but he was still crazy and I liked him. Gameplay was ridiculously awesome. I think this was the last game in the series where we truly had characters who played uniquely. Afterwards we had to wait for our limits to charge before we could use cool moves. The Esper system was fun.
I think it's foolish when I see people call FFVII overrated. If you didn't play it when it first came out, please shut up. There was nothing cliche about it back then, it had a boatload of firsts for RPGs, even video games in general. The buster sword, while we can argue might be a ripoff of the Dragonslayer, was the first huge sword the masses got to experience. Cloud's spiked hair was the first time the masses got introduced to rendered hair like that, even if you already played games/seen anime with cartoon-looking hair similar to his. Sephiroth was also very unique. We look at it now of course and see just how unoriginal it seems, but back then it was without equal. I will say Cloud and Sephiroth often struck me as complete dumbasses though for things they did or said. There were a lot of extras in this game which kept me playing side-quests and screwing off.
I loved X. That game kept me up countless nights. Anyone who complains that Tidus is a whiny kid is missing the entire point, I think, and therefore should also please shut up. For someone who had their entire life ripped out from under them, lived under a shadow, and then is told he's not even real, I'd say he handled himself a lot better than most of us would have. Most of the characters in this game had a very compelling story. They even managed to fit the classic idea of an underdog team who's always depressed because of their losing streak finally winning a game seamlessly tied into it. Auron may very well be my favorite FF character of all time. The sphere system was OK, the aeon system seemed a bit overpowered but it was fun as hell.
Mystic Quest... just kidding. Sucked ass.
V had, in my opinion, the best implementation of the job system. The story was lackluster, and I really didn't find myself caring about anyone at all, but the gameplay was somehow addicting anyways. Spent a lot of time on that one trying to master all of my jobs.

Eh this is turning into a big review of all of them. Final Fantasy VII wins as an area of interest I spend time in, but as for the raw games themselves, I don't have a favorite. Just a couple I can easily discredit as being black sheeps in my opinion.
 
well, lets make a post :)

My fav FF game is prolly Final Fantasy IX. The story and feel of the game was amazing. I also like the specific job system wich really lets you choose who to use and who not to use. Eventhough i ended up with Zidane, Dagger, Freya and Vivi/Amarant for the most part of the game. Zidane cause he can steal and i always want a steal option in my team, Dagger cause she looked better than the other baby healer. Freya cause i use a Spear user is all my FF games(spears ftw!) And Vivi or Amarant depending on the situation. If i need magic its Vivi, if i need Physical its Amarant.

My second fav is Final Fantasy VII. I know evryone is in to this game, but its really because its such a good game. Cloud for the sword, Cid for the Spear and Yuffie as ranged. All in back row(with a long range equipped with both cloud and cid). Never actually finished the game, did get to northen crator part 3 or 4 times and then stopped ^^.

I'm currently enjoying Final Fantasy XII. Although most of the battles are auto pilot. I feel less in control then with a basic turn based game like 1-9. This game does however remind me of Secret of Mana. It has the same kind of play style, only a bit more auto pilot then the trough(sp?) hack and slash that Secret of Mana was. And seeing as Secret of Mana started as and is in Japan named after the final fantasy franchise i guess thats no wonder. I only think that the: you can become evrything from this game is a bit too much. I am a fan of each char having its own weapons.
 
FFXI has the best atmosphere and universe than any other ff game. :P
FFVII is a great ff, though, because of it's awesome sci-fi theme. The medieval theme of Chrono Triger and the nes/snes final fantasys were cool. However, anime overkill hasn't served the most recent ffs very well.
FFX was fun, but very linear and didn't have much variety in the way of combat. I did play this game around 6 years ago, though, so my memory could be serving me wrong.
Wakku (or whatever his name was) was a character I would've preferred to not be so wacky. I felt Tidus wasn't very special. I mean, Cloud had his sword and military attire, Locke was a thief, Squall (I haven't played ff8 yet, other than the first half hour) had his bladegun and formal look. Tidus had... ? A vanilla sword and beachy hair. He also began the trend for "male leads with estrogen instead of testosterone" that annoys the hell out of me in the most recent FF games.

He was cool as a character, but presentation was 50% down the toilet in FFX. Many places were cool, but many were also too dreamy and random in its design. Maybe it made sense in regards to the plot, but I feel like the art design is more of a necessary evil rather than a pleasure.

I've beaten 90% of FF6/3. It was pretty great, but I find it hard for me to get involved with 2d games at this point. Well, it's not so much the 2d factor, as the combat is ace, but the field gameplay. Walking around on grids is a pet peeve of mine. Mother2/Earthbound, Mario RPG, and Link to the Past all got the field gameplay right.
FF6 had great music (especially the overworld theme), but I didn't like Terra. She felt like Aeris, a "divine plot device of godliness." Whenever she opened her mouth, I couldn't believe a word she said.
Locke was great. He was a regular Joe. Sometimes I couldn't help feeling he was JUST a regular Joe, but he definitely had a huge cool factor. Edward's spear gun was overpowered (lol) and his brother had fun attacking mechanics.
I felt the story was flat at some points, but it's likely just due to the whole medieval theme (which doesn't capture me as much as, say, ffvii's sci-fi theme).

I've played the first half hour of FF8, and the increase in graphics is nice (there are actual *gasp* TEXTURES! Not just gradients! lol). However, the hugely downgraded UI is disappointing. FF6 had a nice and cleaner UI, for fracks sake. My old rusty pc couldn't handle the overworld, so I'll probably play FF8 once I finish replaying FF7 since I have a new computer.


FF7 is my fave because it has captivating characters. They may not all have huge backstories or have character arcs, but these are not the traits of good characters. To put it simply: Barret was a bada*s with a big heart. Tifa was strong, both physically and mentally, and is such a "nice" person that calling her "hot" on account of her big breasts makes you feel bad. Aeris is a plot device, and relatively unflawed, but at least she was subtle and gave us a reason to care about her - her characteristics were those of a loving mother. RedXIII/Nanaki is an incredibly wise monk-like cat/dog who adds a wild flair to an otherwise urban sci-fi game, and his presence makes you feel like everything you're doing (even random encounters) is for a greater cause. Cid's big heart and childlike dreams makes him easy to WANT to have in your party - you want him to be a part of your success story and you want his dreams to come true. Cait Sith is one of the most original wacky characters I've ever seen and the only improvement they could have done is let the cat be the actual character rather than Reno, which I think robs him of lasting character value. Yuffie is spunky and energetic (Rikku is pretty much a copy of her, albeit more attractive in-game :P) and, while she doesn't have much of her own story, you feel like Square made the right decision as her great personality would've robbed other characters of screen time. Vincent is emo, for sure, but he's got a da*n good reason to be, and he has more style than any other emo character (being victorian-esque and intelligent serves Vincent well).

Sephiroth could've been done much better, and they could've capitalized on his craziness rather than hardly justified emotions. I do, however, like that he had this serial-villain quality to him. He was off doing his own things by himself and the characterizations I enjoy of Sephiroth are the ones I invisioned myself. So, while Sephiroth wasn't presented in an emo-ish preteen-pleasing way, at least they didn't provide full closure on everything about him. They gave us room to fill in the blanks.
Advent Children pretty much ruined Sephiroth, as they made his emoness and preteen-pleasing appearance, behaviour, and dialog pretty much undeniable.

Shinra was pretty solid for an "evil corporation". They were fun as enemies, due to their great characterization (thanks to the characters that represented them) and simplicity. They weren't shown as media conglomerates or rich politicians like most other games/movies we see today.
 
Wakku (or whatever his name was)
Wakka

Tidus had... ?
Brotherhood, Caldabog, and Jecht as a father.  That man is cool as all hell.

Cait Sith is one of the most original wacky characters I've ever seen and the only improvement they could have done is let the cat be the actual character rather than Reno
HA, Reno is way too cool to be Cait Sith (the annoying bastard that he is), Cait Sith is Reeve, the Urban Development guy.

Vincent is emo, for sure
For the love of the gods people!  When this game came out, half the people of the world didn't even know what emo was, in fact I believe it was ACTUALLY used to describe a certain type of rock music, stop with all the emo bullshit, it's irritating.

(Rikku is pretty much a copy of her, albeit more attractive in-game :P)
Rikku (even although I don't like her) has much better limit breaks than Yuffie.

Shinra was pretty solid for an "evil corporation".
Okay fair enough I'll give you that one, but only because I didn't like Rufus, which was the point.  Yet when it comes down to Advent Children, I find myself liking him, and not being sure why...
 
Vincent is fantastic in FF7, but, like Sephiroth, his character was manhandled in future ff7 series releases (DoC especially, AC not so much, etc) as a means of amplifying what some fans really liked about them.
He definitely still looks cool, and he's great in ff7. I should have clarified.

And yeah, I forgot the story elements of Tidus. I said I played ffx 6 years ago, gimme a break. :P

About Rufus in AC, you can't help but like a guy in a wheelchair (even if temporarily). haha

And thanks for correcting me about Cait Sith. I still think it would've been better for Cait Sith to, as a character, actually be the cat. However, it's obvious that having him be controlled by Reeve was better for the story.
Maybe they could've made cait sith a character of his own, but controlled sometimes by Reeve. It'd be funny to hear him argue with himself (Reeve), but I don't blame Squeenix for not doing such a silly thing. :P
 I just feel like Cait Sith's goofiness is artificial since we know that Reeve is just faking it. (I could be wrong on the details, since it's been a while since I've played ff7, but I'm pretty sure this is how things went).
 
From the way I understand it Cait Sith is a robot with artificial intelligence.  So it can act and move and speak on its own but if Reeve needs to take control of him he can.
 
See, I'm certain that they didn't say that cait was an AI cat. They just said he's controlled by Reeve and that's it. We're left to believe that the cat is just a puppet for reeve.
http://finalfantasy.wikia.com/wiki/Cait_Sith_(Final_Fantasy_VII)

"ait Sith is a player character in Final Fantasy VII. He is a cat riding a giant stuffed toy Moogle, working as a fortune-teller in the Gold Saucer. He is really a puppet controlled from far away by Reeve, Shin-Ra's head of Urban Development. Even though Reeve works with the evil Shin-Ra, he develops a keen interest in saving the planet. He is useful to the party, as he knows all about the Shin-Ra's plans. Despite his playful and care free personna in the form of Cait Sith, Reeve is actually a sombre and serious man, though he does harbor a good heart with a natural worry for others."
 
But when you play Dirge of Cerberus you see both Reeve and Cait Sith talking together and interacting.  Unless Reeve uses some kind of telepathy or telekinesis to control him, Cait Sith can clearly operate on his own.
 
The problem is that the spin-offs changed a lot of the canon. Indeed I think the original intent was that Cait Sith was remote controlled. As this was, to my knowledge, never explicitly stated I guess they figured they could make that whatever they wanted when it came time to make Dirge of Cerberus.
 
Yeah, that must be the case, and I'm very glad they went that route. In FFVII, all cait sith was was a puppet, but it was never really explained. Cait Sith (the cat) was clearly a real living creature, or at least a realistic animatronic. But they just ended it leaving us to think Reeve was controlling Cait as a lifeless puppet, which sucked for Cait Sith as a character.
 
IX easily, for multiple reasons:

Revived the old school style
Return of the four member party
best music hands down
plethora of interesting characters (ok, not quina)
Two white mages(because more heal=more fun)
Main villain found redemption in the end (I think this is the only game in the series where the main villain reforms before he dies)
hardest optional boss

Close 2nd would be VII and VI, followed by X and XII. After FFX-2, FFVIII is THE worst FF to ever be called FF.
 
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I've heard mixed opinions about VIII.

At least the battle and boss music are awesome (imo the best in the series). Haven't played past the 1 hour point, though. And that was a couple of years ago.
 
:mrgreen:

That's right, I'm breaking out the old school...

My favorite is FF6.  I liked the development of Locke and company, the story was frakking awesome, and pairing the Genji Glove with the Offering on Sabin was just freaking sick!  8 attacks that dealt 9999 was well worth the effort of getting all that stuff.  Sadly, I didn't get a chance to finish it (I was playing it on an emulator when my old computer had a stroke).
 
FF6 was alright, but I felt it was kinda dry in terms of the story. :P
It's not the game's fault, it's just stories back then in videogames were a lot flatter than they are today (or at least in the next generation - psx/n64). Also, I felt it hard to become immersed in the two-dimensional world. Walking around on the grids and being attacked by flashing enemies (their attacking animation) wasn't very captivating.
The music was pretty bleh too.

A very good game, but doesn't hold up, imo, to current ff standards (or at least the psx days of ff :P ). A lot of people like it likely due to them playing it before the psx came out, and I understand that.


Also, Terra was 100x more annoying than Aeris. Heck, a lot of ffvi is similar to ffvii. Aeris is basically Terra with a makeover, Edgar is a rebel leader like Barrett, the Imperials are like the Shinra, espers are like ancients/cetra, Magitek Knights are exactly like SOLDIERs (and to a lesser extent, there's a ninja in both games, Celes is similar to Tifa, Vincent is vengeful like Cyan, and Cid is similar to Setzer (Setzer's specials are also like Cait's limits)).

Kefka is even very similar to Sephiroth in that his character was a test subject for Mako... I mean, Esper magic.
Cid in ffvi is like Hojo in fvii, just MUCH less crazy. :P
Locke has the whole love dilemma between Celes and Terra, just like Cloud has with Tifa and Aeris.
Mog, while at first glance similar to Cait Sith, is actually very similar to RedXIII/Nanaki.


Now that I think of it, FF7's story went a lot deeper. It gets more involved with Shinra, while the Imperials in ffvi were largely unscathed because mostly everything is about Kefka (rightfully so, although General Leo played a part).
I could be wrong as FFVI's story is kind of hazy to me, and I haven't beaten the last boss yet (tends to happen when playing oldschool rpgs as you're pretty much done once you reach the final boss).

FFVI played a lot more in the present in regards to character stories. The characters weren't very 'deep' per say, but they were all acting in the moment which made them cool. In FFVII, however, every character has past dilemmas that are causing them to join Cloud in his quest. Shinra also had more of a personality while the Imperials felt more like infantry with an evil leader. I liked the whole magitek army thing, but the industrial tone of everything in ff6 kinda caused the story to lose it's lustre. Espers may be similar to mako energy, but Magitek feels more like coal while materia in ff7 feels like something supernatural.

I also thought the whole esper things was a certain amount of lame. What is that, a society of 20 or so creatures? It was cool that they played a role similar to that in ff8 - a role that is way larger than the role they played in ff7 (I still don't get this, lol) - but the whole esper dimension thing didn't flow with me.


FF6's magic system was neat, though. Kind of like a simplified junction system (that doesn't cause you to be overpowered like in ff8, lol). FF7's materia system allows everyone to be a master of all trades, largely due to enemy skill materia and the crazy things you could due thanks to support materia like 4xcut, w-summon, mime, counter, and so forth. Materia feels very empowering, and is clearly unbalanced (why equip LIFE materia that kills your str when you can simply use enemy skill materia and use angel whisper? Why use cure3 when you can use white wind?).
FF7's difficulty is obviously easy, so I guess there's no point in rambling about it in an already long post. lol
 
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Nah, isn't that the purpose of forums, to ramble on incessantly about things?

I don't think I disagree with you on any point (except I really didn't find Terra annoying, only Gau), mostly because I never thought about any of those things you said.  Now that I look at it, there is a lot of similarity between the characters in the 2 games.
 
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Gau was kinda goofy. :P

Yeah, ff6 and ff7 are very similar. Of the two, I find ff7 has both a better atmosphere, a stronger theme (the relationships between sephiroth-cloud-hojo-jenova made for a better story than "Kefka is a mad man! See? Abusing Esper magic IS bad!") and more vibrant characters.
 
Cait Sith after date scene "My real body's at Shinra. I'm controllin' this toy cat from here"
 
I would have to say FFVII. I didn't care for the Junction system in FF8, but thats just me. I really thought the materia system was cool, and that if you leveled all the way up, you would have mastered it and such. The junction system also missed the summons, only leaving the character with 1 summon that they could turn into. But the storyline is very good in my opinion ( in both, FF8 definetely), just the gameplay that did it for me.
 
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