FF VIII How to MOD?

  • Thread starter Thread starter Divatox
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I switch the c0m to 000 (dummy) and still didnt appear in cactilio. I open with ifrit and pack back to battle, and with deling open the new battle to extract the scene.out, and in cactilio when i search on the list the dummy it still there. I tried to edit dummy to but a error appear  >:(
 
Did you try your new enemy in battle ? It's normal that its name in Cactilio is still Dummy.
 
After a alot of tries, didnt make it =/
Im leaving that for now, and i want to ask, in Seifer´s last encounter it´s possible to remove the 13 turns to Gilgamesh appear and end the battle?

For exe: Keep the animation from Odin / Seifer / Gilgamesh, but after the 13 turn, Gilgamesh will not appear and will only do that after the HP from Seifer become 0

if (self.varDC == 0) {
    self.varDC = 1
    if (unknown(0x12) == 1) {
        if (self.varDE == 0) {
            target(200)
            domoveid(2)
        }
        remove(0)
        remove(1)
        gilgamesh()
    }
    else {
        target(200)
        domoveid(3)
    }
}
And Girl ty for the idea before ^^
 
In his Turn AI, just remove this:

Code: [Select]
Code:
if (self.varDD == 15) {    if (unknown(0x12) == 1) {        self.varDE = 1        target(200)        domoveid(2)        return    }}
 
Syntax error on line 6: no viable alternative at input "if(self.varDD ==1) {unknown'

 :-(
I wish learn how to understand and edit the AI from every enemy
 
I thought this problem was solved in the latest version of JWP. :/
 
He said something about it, but i guess it still having some issues, like that and if you change anything in the Ai section, in battle some graphics became glitch  :'(
 
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