[FF10] Save Editor - FFXED (2019-07-23)

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There is no good way to use FFXED with a PS3. Go to the FFXED homepage for more information.
Now when you say there is no 'good' way of using this with a PS3, are you saying it is long and/or complicated, or are you saying it can't be done?

EDIT: I checked out the FFXhackers site and found what I was looking for, thanks, looking forward to trying this out. I have been meaning to start playing through 10 again =]
 
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So I've tried to edit my PSU save from PCSX2. It can't open it :( Tried it with saves I've downloaded from the net but none of them work either.
 
So I've tried to edit my PSU save from PCSX2. It can't open it :( Tried it with saves I've downloaded from the net but none of them work either.
What is the problem? Where did the save file originally come from? Email me the save file ([email protected]).
 
Just says it's not valid. It was originally a .max save, I imported it into PCSX2 with Mymc, then exported it as a psu.

Should I send both the psu and .max?
 
Just says it's not valid. It was originally a .max save, I imported it into PCSX2 with Mymc, then exported it as a psu.
The problem is because you are using a save file from AR-MAX. There are many crudely-edited AR-MAX save files floating around the internet. For some reason the data is messed up when it becomes a PSU save. You can solve your problem by creating your own save file in PCSX2, or using PS2 Save Converter to extract the raw save file from the messed up PSU file and edit that in FFXED.

Where did the AR-MAX file come from, anyway?
 
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It works if I convert it using the save converter you linked to. The ar max file came from my own save, I used Action Replay to copy it onto a pen drive, then put it on my Computer.
 
I have posted a new version of FFXED (v0.739). Changes:
-Fixed bug where FFXED couldn't read certain PSU saves
-When "Save As" is used, FFXED will switch to be editing the new file
-Error messages updated

This should fix the bug that ultima espio encountered.
 
I have posted a new version of FFXED (v0.74). The problem with the AP field is fixed (it was pointing to the wrong address). Please tell me if you see any similar bugs so I can fix them.
 
Could you make it so it can load .ps2 files (the ones generated by PCSX2)? It's because, since I have no way of taking saves from a memory card so I'd like at least see a boosted save on emulator.
 
Could you make it so it can load .ps2 files (the ones generated by PCSX2)? It's because, since I have no way of taking saves from a memory card so I'd like at least see a boosted save on emulator.
I use mymc to export/import the FFX saves from the .ps2 memory card file: http://www.csclub.uwaterloo.ca:11068/mymc/
Though I do agree .ps2 support in FFXED would be nice, because it's likely what most ppl use. (Since FFX is really easy to emulate, and a real PS2 has low res - yuck)
 
I have posted a new version of FFXED (v0.741). It has been a while since my last update so make sure you are on the lookout for bugs in case I messed something up.

Changes:
-Equipment selector dropdown uses bold text to indicate equipped equipment
-Equipment selector dropdown uses gray text to indicate empty slots
-Blitzball player selector dropdown uses bold text to indicate which players are on the selected team
-User cannot activate empty nodes or lock nodes
-Error messages updated
 
New version of FFXED posted (v0.742). Hopefully the problems with Java 6 compatibility are fixed.
 
I have finally gotten around to posting a readme for FFXED. It can be found on the FFXED download page. I welcome any suggestions.
 
Hey @FuzzyMillipede, great program! I do have a question though. How do you get all of the items as abilities? I can get 20 or so to show in-game and the rest I set won't show....
 
Hey @FuzzyMillipede, great program! I do have a question though. How do you get all of the items as abilities? I can get 20 or so to show in-game and the rest I set won't show....
The game only lets a certain amount of items show up in the menu because you are not supposed to have more than that.
 
New version of FFXED posted (v0.744). This should fix the issues with people saving PSU saves to raw by accident.

Changes:
-FFXED is now compiled for Java 7
-Fixed bug in Java 7 where the file choosers were defaulting to raw save
-Added warning message when trying to save PSU as raw
-Saving PSU to raw will remove the .psu file extension
 
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