FF14 panned by critics and users

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Yeah but none of those have been on hardware which allows for the same freedom as the PS3...  since games have gone onto next generation consoles with the power of the PS3, the quality has gone down while the graphics have gone up....
 
I would disagree that FF have been going downhill in quality.

While they don't have that "wow" factor they used to have, they're not the only rpg game in town as we've all played hundreds of games.  It's harder to impress people who've played RPG's for well over 10 years than newcomers to the genre.

FFX was pretty good even though Tidus sucked.  FFXII was a horrible mistake since the game could have been so awesome.  Only a few tweaks could have made it the best ever story-wise (no Vaan and Penelo, an ending that made sense, more political intrigue).  And XIII (not finished yet, nearing the end of disc 2 - or for the ps3 player i'm getting people out of prison) is pretty good so far even though the "on-rails" comment are somewhat justified but that's not very different from most games out there.  I do miss the world map though.  Made things look so much more ... grand.

I wouldn't say new FF's are bad game at all.
 
I would disagree that FF have been going downhill in quality.

While they don't have that "wow" factor they used to have, they're not the only rpg game in town as we've all played hundreds of games.  It's harder to impress people who've played RPG's for well over 10 years than newcomers to the genre.

FFX was pretty good even though Tidus sucked.  FFXII was a horrible mistake since the game could have been so awesome.  Only a few tweaks could have made it the best ever story-wise (no Vaan and Penelo, an ending that made sense, more political intrigue).  And XIII (not finished yet, nearing the end of disc 2 - or for the ps3 player i'm getting people out of prison) is pretty good so far even though the "on-rails" comment are somewhat justified but that's not very different from most games out there.  I do miss the world map though.  Made things look so much more ... grand.

I wouldn't say new FF's are bad game at all.
ff12 story left a lot to be desired. but the gambit system was an awesome improvement, which eliminated a lot of boring stuff from the game (repetitive battles).

ff13 sucks because it is so damn linear that it is ridiculous. and it feels more like simplified ff12 battle system with ffx level up system. you can jump around when exploring areas, but only in select zones.
 
I didn't think gambits were awesome at all.  I think that is the single worst system I have ever seen short of full AI.  The idea of a game is to actually play it.  Watching your characters mindlessly slash about because you added a poxy "fight if HP >2000" is not my idea of well thought out.  I made it through 12 with 2 gambits fight and cure.  That's it.

If a game with turn based strategy requires you to keep pushing X it is not because the system is flawed but because the difficulty and the design is flawed.  There are numerous things in 7 that keep you occupied, from enemy skills to summons, all of which you choose.  X was a step forward because you could even control the summons.,

12 was a step back because it took control away from you and 13 was the joke of the planet because it took 2 characters away from you completely and even had an auto fight option.

Dumbed down springs to mind.
 
I believe 12 has a great gambit system just not a lovable cast. I hate it how games look so good on trailer and when the gameplay comes up it sucks.
 
13 was the joke of the planet because it [...] even had an auto fight option.
Obviously somebody didn't play a lot of XIII. Auto fight is useful for grinding (which never required anything more than mashing X anyway, even in earlier games). You try to use it on a more difficult enemy or boss, it's a surefire way to lose. It's also impossible to succeed without putting significant thought into what paradigms you have; I spend a fair amount of time in the menu examining and switching up my paradigms between battles, especially after losing against a boss and preparing to try again.

XIII had plenty of strategy where it needed it. Personally, I think the battle system was one of the few things NOT wrong with the game. It felt like a second try at XII's gambit system, except this time they got it really right.

Although I'd be curious about the idea of giving actual control of more characters in other games. Imagine one person with two humans in Left 4 Dead. Difficult, at least.
 
Now we are drifting through a sea of opinions.  I don't know if the gambit/auto-fight stuff makes it a worse game, but i know I didn't really enjoy my time in the menu of XIII.  I also never learned to like the 'track' leveling systems.  To me they are simply an illusion of customizability. 

If a game with turn based strategy requires you to keep pushing X it is not because the system is flawed but because the difficulty and the design is flawed.  There are numerous things in 7 that keep you occupied, from enemy skills to summons, all of which you choose.  X was a step forward because you could even control the summons.,
This is pretty much how I feel.  But DLPB makes a good point, "...all of which you choose.''  In VIII I loved the idea of Using the Mysterious Lamp to get Diablos, Fighting Tonberries to get the King, Doing a puzzle and battle for Odin, Pheonix Pinion, etc.  Maybe I'm just a side-quest whore.
 
This is pretty much how I feel.  But DLPB makes a good point, "...all of which you choose.''  In VIII I loved the idea of Using the Mysterious Lamp to get Diablos, Fighting Tonberries to get the King, Doing a puzzle and battle for Odin, Pheonix Pinion, etc.  Maybe I'm just a side-quest whore.
I completely agree with this. I love having mysteries/puzzles to try and figure out. It makes everything even more interesting and much more complicated then just the battle strategy and where to go next.
 
ff13 sucks because it is so damn linear that it is ridiculous. and it feels more like simplified ff12 battle system with ffx level up system. you can jump around when exploring areas, but only in select zones.
I don't really mind linear.  Or free roaming.  Either have their strong points.

JRPG's to me have always been more about watching an interactive visual novel than anything else.  In that regard FFXIII is stellar.

And the battle system is 10 times better than XII although so far (same point as original post) I sure wouldn't say it's hard.  A team with a commando and a sentinel with a medic/ravager beats pretty much anything I've seen so far ...   Rarely have to use anything else ... and I surely haven't died 30 times.
 
FF 14 sUX0rzzz even tho I never playd it!?!?!  Rabble Rabble Rabble!!!!

Edit:  That was uncalled for, Sorry :(
 
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Well in Advent Children Cloud either a. Had a lobotomy (oh jeez how is that spelled), or b. His schizoid personality disorder took over killed his affect.  I prefer to pretend AC was just a dream...just like all of you.
 
So I'll never play a remake of FF7 because it will feature Emo Cloud, Asian Tifa, it won't have any swearing, cross-dressing, gay gyms, Don Corneo won't be a pervert, Vincent won't be creepy, Red XIII will take himself seriously and no one will make fun of him for it, and a million other things will be wrong because it will be made for 7 to 14 year olds who love modern anime.  And I bet they'll simplify the Materia system for them too.
There's no way this is right. Chances are, if the game ever actually gets remade, it'll be for handheld systems, done by TOSE, and feature pretty much everything in the original game. Dialogue might be somewhat reworked and retranslated, difficulty will be balanced, and an extra optional dungeon will be added.

TOSE does pretty much all of S-E's remakes, and they ALWAYS follow this formula.
 
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