[FF7] 24bits texture conversion - Image2Tex (2011-08-02)

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Borde

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Hello everyone.

I've uploaded a little quick and dirty tool I coded to let you convert your 24 bits textures to the TEX format (as oposed to the 8 bits limitation we've had the last years). It should work with any BMP, JPG, GIF, ICO, WMF or EMF file. The original bitcount is respected. It can also save the textures as BMPs. I have barely tested it, so expect bugs.

Most of the credit should go to Aali for his specification of the TEX format and his help getting things working.

Have fun.

Binary (thanks to PitBrat for the mirror):
http://www.mediafire.com/?3y7ihysoccaxa5s
Source:
http://rapidshare.com/files/1563397979/Img2tex04_src.7z

Lastest version uploaded on 2/8/2011
 
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Jejeje... you are right Aali. I missunderstood the formats supported by the VB6 version of LoadPicture. Nor PNG neither RLE are supported, sorry.

Update: Uploaded a new version. Now the bitcount is respected and TEX files can also be loaded.
 
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Sorry for the bump and KIND OF unrelated, but is it possible to use, say, 1024x1024 sized textures with this tool in the game? I plan on doing all the weapons and there aren't enough texture slots so I have to combine stuff at the end and I'd like to do so with minimal loss of quality.
 
Yes, you SHOULD be able to convert the texture no matter the size (yeah, theorically...).
As for the texture slots, you can have up to 10 textures for every character (I guess you may still end up running out of slots...). Here you have a picture showing what you must modify on the skeleton file (??aa) of the model:
hex.png
 
Yeah, the problem is Cloud, Tifa and Barret all have 16 weapons; that's why I was planning on combining them all to a massive 2048 or so - let's hope the game uses it as-is and doesn't downscale or do anything else stupid like that.

E:/ It DOES work! Thanks Borde :D
 
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I’ve been waiting for something like that.
Thanks for your hard work everyone :lol:
 
Just tested it, works indeed :-D the 24bip texts look great in game. However when I try to open the model in kimera it crashes. Maybe it’s because kimera doesn’t support 24bit colors?
 
Right. The current version of Kimera only supports up to 8-bit textures. That will change soon, though...
Nice to see it actually worked Millenia :-P. As I said, I didn't test this thing very thoroughly.
 
Yeah, I don't see any problems; I threw 4 swords into one 1024x1024 and I see no loss of detail whatsoever.
 
in biturn it reads the outputted file as a requiem, and when in the game it loaded the original battle model stead of my new one o.o any ideas?

EDIT:

okay it works, but still doesnt read in biturn.
 
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where you using barret or vincent if so then you havent swiched all of  there models otherwise i got absolutly no idea whats wrong
 
in biturn it reads the outputted file as a requiem, and when in the game it loaded the original battle model stead of my new one o.o any ideas?

EDIT:

okay it works, but still doesnt read in biturn.
Yeah Biturn won't show it but it does work.
 
Yes, unfortunately by the time Biturn was coded the TEX file format wasn't fully known. Thus it can only open 8bit and 4bit TEX files.
 
Using Img2Tex does not work on files inserted into menu_us.lgp
Of course, converting them to 256 .bmp works, but that's just ugly
 
What are you trying to replace? Some things just have to be paletted or they will not work properly.
 
The character avatars.  The game has no trouble displaying an unconverted 256 color bmp (though the pic does have to be offset from the center of the image).  Neither a 24bpp bmp nor tex seems to work though
 
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