[FF7] 24bits texture conversion - Image2Tex (2011-08-02)

  • Thread starter Thread starter Borde
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I have no idea how you managed to do that.  I printscreened your rainbow jesus as a 24 bmp and A<>B replaced it in LGPTools.   

Once in-game it has clearly been changed to a 256 color.  And the tex file of it just locks up LGPTools.


EDIT
It only locked up LGPTools because the program kept increasing the 'table start' size.  Still doesn't work for me though :P
 
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My source image was jpeg and I didn't use LGPTools, but there was certainly no magic involved.
It just worked.
 
I've noticed that when quickly opening multiple .tex files in a row(i'm trying to locate the worldmap skybox texture), the program has a tendency to crash out. Not sure what you need to pin-point it, but let me know.  This error is very reproducable.

lee
 
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.
 
1. Google the file
2. Download and place in appropriate folder
3. Start program
4. ???
5. Profit
 
Haha, yeah, I did that like 10 minutes ago.

A very /facepalm/ moment.
 
Borde, could you also make this a Tex2Image program?  I think it would be pretty helpful for people wanting to extract textures to change them a bit, since Biturn can't handle 24bit
 
How many people actually insert 24bit tex files into their game? All my experimenting shows graphical errors with palettes every time i did it. Avatars i guess maybe
 
pyrozen thanks, I already know what went wrong. Will solve it soon.
obesebear ok, it should be easy.
sl1982 mmm, as far as I know only the UI elements and some textures used during magics/summons have a fixed pallete. Are there many more?
 
would it be possible to add a selection option for 4-bit or 24-bit tex saves?  i only ask because in situations where you want to modify the image via Hex(for use with Aali's PNG support) it isn't possible because the 24-bit nature makes it impossible to locate the palette data.
At least for me anyways :D

lee
 
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.
This is why I started developing in .NET. These dependencies are all nicely packaged by MS. I don't know what made them think that VB6 should be written in this way...
 
Yes, there are many things in VB6 that will remain a mistery for ever. Like how can it actually be possible to get a "type mismatch error" while running a "compiled" program. Or why there is no clean way of testing if an array is empty. Or... well, the list is just too long. Never tried VB.Net, but hope they finally sorted out all this nonsens.

pyrozen currently textures are saved with their original bit depth and pallete. So if you convert a 4-bit BMP you will get a 4-bit TEX file. Or so it should be, at least.
 
pyrozen currently textures are saved with their original bit depth and pallete. So if you convert a 4-bit BMP you will get a 4-bit TEX file. Or so it should be, at least.
right you are! I must've been using 24-bit images at first, but switching to a 16 color index'd palette give me perfect results.  Great job borde!

lee
 
pyrozen thanks, I already know what went wrong. Will solve it soon.
obesebear ok, it should be easy.
sl1982 mmm, as far as I know only the UI elements and some textures used during magics/summons have a fixed pallete. Are there many more?
As far as i know the UI does not have any fixed palettes. I went a different route with texture injection. When i used your program the game would not switch palletes anymore
 
Ok, uploaded a new version. It should solve the crashes and the "Color 0 as transparent" check not being updated correctly. I also added the option to save as BMP.
 
just downloaded the new version, but whenever i load a TEX file into it the viewer changes size, but remains empty(gray).
 
Rainbow jesus begs to differ

ff7%202009-08-04%2008-18-38-15.png
hahahahaha, thats to funny,,, i want jesus in my party,
 
Who wouldn't? He comes with revive+final attack materia already equipped! :-D
 
Thanks for the report pyrozen, I'll take a look tomorrow.

EDIT: Ahhh... the idiotic errors. Oh well, solved. Please, redownload.
 
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