[FF7] 24bits texture conversion - Image2Tex (2011-08-02)

  • Thread starter Thread starter Borde
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just wanted to give you a little update. 

I've been using this since the latest release and havn't encountered any issues.  My only complaint is that when changing file types with the dropdown menu, you still have to manually enter the extensions before saving. Also, PNGs still appear as a valid file type when opening even though they aren't supported. Small annoyances at best, the program works great otherwise!

lee
 
So i was importing a tex file for a battle scene and when i import it the black still shows up instead of being transparent. Does the Color 0 = transparent function not work properly? Or did i do something wrong?
 
i have also noticed this. I used this to create the start screen i sent you, and it appeared all black in Image2Tex, even though it displays properly in game. One wierd thing is that it displays the transparency of stock TEX files, but ignores it in the ones i create. Maybe something to do with the image headers it creates?

Either way, as long as the first color in your indexed palette is the color you want to be transparent, you can ignore the way Image2Tex displays it. You also must save your image as a BMP(or at least i do) in your editor.

lee
 
i agree, thankfully i got pleanty of experience with them back in my quake days :D 

Can you do transparency @ 24bits with Image2Tex? 
I briefly tried, but i knew the language of the old world so i just spoke in tounges and it worked ;)
 
i agree, thankfully i got pleanty of experience with them back in my quake days :D 

Can you do transparency @ 24bits with Image2Tex? 
I briefly tried, but i knew the language of the old world so i just spoke in tounges and it worked ;)
I dont know. Which is why i posted here :P
 
Have you checked to make sure all the black is 0 for all three colors RGB instead of R=0 G=0 B=1 it needs to be R=0 G=0 B=0. Just a suggestion to why it ain't transparent cause it worked for me.
 
Have you checked to make sure all the black is 0 for all three colors RGB instead of R=0 G=0 B=1 it needs to be R=0 G=0 B=0. Just a suggestion to why it ain't transparent cause it worked for me.
The thought did cross my mind. Havnt bothered to check it yet. Maybe i should do that now.

edit: yup that was it
 
Have you checked to make sure all the black is 0 for all three colors RGB instead of R=0 G=0 B=1 it needs to be R=0 G=0 B=0. Just a suggestion to why it ain't transparent cause it worked for me.
good post, that's a whole lot easier than custom indexing a palette. To bad you cant change it though, i prefer neon green for my transparencies.  Oh well...

lee
 
I'm not sure if this is a stupid question borde, but do the tex files contain all the different palletes that ff7 uses or does the game have them hardcoded? If they are in the tex file is there any way you can have your program output all different possible pallettes? It would be awesome if this is possible. It would save me trying to guess what the colors are in the game for multiple pallete files.
 
Well, the Tex files have only one pallete. My guess is the ff7 engine changes the colors when needed.
 
i know this is a blatant necro, but can we get this tool added to the wiki page please. Took me a bit of shifting through other threads before i found it.

lee
 
Yes this needs to be in the wiki, but how hard was it to find it? It is under tools, and there is only one page.
 
Can someone tell me what i'm doing wrong? The size is not right... Please help? XD
 
Wow I've didn't see that before. Was using 8Bits textures ! Just want to thanks Borde for that ! Another amazing tool :)
 
Hello everyone. I've uploaded a new version of this program. I just added support for batch processing (as requested by DLBP). Just press the "Mass process" button and select all the files you want to get converted. Works in both directions.
 
The links are down, since the FBI sacked Megaupload.com. It might be convienient if you could re-upload the tool.
 
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