FF7 2D Remake

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Vanit

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Hey everyone. This is a project of mine that I've been slowly working away at for maybe half a year now and I thought it was finally time that I posted my work. I'm attempting to make a 2D remake of FF7 using Rpg Maker 2003, so far I've recreated the menu and all the systems that support it (items, materia, equipment, leveling + stat calculations, etc).

I'm mainly making this thread to gather support in deriving algorithms and mechanics from the game that haven't been previously documented, and I figured Qhimm was the place to do it. So here's a demo of the menu; its a little buggy but you'll get the idea.

Currently I'm working on the battle system and I'm in need of the ATB and general time flow algorithms (how battle speed + slow/normal/haste affect regen, barriers, and other counters).

The menu demo:

Controls:

F4 Full Screen/Window Mode Toggle
F5 Large/Small Window Toggle
F12 Return to Title Screen
Cancel on Title Screen quits the game
Z, X, Shift, 1, 2, 3 are the only keys used in the menu. You should be able to figure out what kind of functions they're bound to and hopefully it will become intuitive after a bit.

Download here (4mb)

Screenshots:

menu-main.png


menu-item.png


menu-magic.png


menu-materia.png


menu-exchange.png


menu-equip.png


menu-status.png


menu-limit.png


menu-config.png


menu-phs.png
 
any remake of a 2d ff game would benefit greatly from cel-shaded graphics. imagine ff6 like that.
 
any remake of a 2d ff game would benefit greatly from cel-shaded graphics. imagine ff6 like that.
Look at Final Fantasy 1 and 2 remakes for PSP :P
 
Interesting.  Would be interesting to see this actually playable.
 
menu looks good i hope is isnt as lame as some other pathetic FFVII fan games out there.

not too keen on the original avaters, surely a remake would call for remade avatars, also make sure your character sprites are all consistant looking in terms of style ;)
 
I've got some sprites of FFVII characters remade to fit FFTactics style if you're interested
 
yeh sounds pretty kool its allways great if an rpg maker project looks different or unique from its rtp counterparts.

anything that prevents it from looking generic is a plus in my opinion :)

it be great if we can see some screenshots if possible :P
 
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