N
nfitc1
Guest
For a playable character, put this on each one's General Counter:New question. I'm a little annoyed that the Seizure / Dual status has no visuals when enemies are under this status, so I've been thinking of a way to let the player know that it worked.
There is the possibility of mixing Dual & Dual Drain with Blind. Since Blind doesn't work on enemies, I could make it so its graphical effect becomes Dual's. Only drawback is, when this particular magic would be used against characters, characters would also lose accuracy because of Blind...
The other option is to make use of AI, so a message at the top of the screen tells you that it worked. I would have to insert this code in every enemy's AI, or maybe I could insert it in the characters' AI to gain space. And of course, I don't know how to create such a code... ...I guess something like :
- If [target] is inflicted with Dual + Dual Drain,
- Displays message "Seizure connects !"
would work. I know the 93 opcode can display messages, it is with the first line I'd need help with.
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Code:
02 206000 401380 ; they have the "Dual" status02 206000 401B80 ; they have the "DualDrain" status50 ; they have both statuses70 XXXX12 206011 40808060 YY ; I don't know the value for this.90 ; This would change their idle animation loop. You can change it to the "shock damage" animation, but it might not loop. It WOULD make them look like they're having seizures though and not make it look like they're blind.93 "<Char> started convulsing"60 2260 0092 ; double-check this with Hojo's Pre-battle and Death scripts. He's got some odd command index that pauses action while a string is being displayed. This is optional, of course.... <-- 70 points here
12 2060
10 401A
80
60 01
90