C
Cyberman
Guest
Alright.. this has been a frustration for a few of us. So this is my thread to put the Coup De Grat to this nusance I mean .. problem 
First What I know:
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PS1 SECTION 2
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This reveals the data to be almost identical save for one little discrepency at offset
( relative to MATCHING data in the PS1) 7 it's 0xDD in the PC and 0xFE in the Playstation otherwise everything else is identical.
SECTION ONE IN THE PLAYSTATION I suspect is critical to revealing something in the PC as well
Also of note there are 4 byte sections in the animation data of cloud
They all read
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I believe the best way to decode these sections is to call them
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Cyb <Jubulent>
First What I know:
- The playstation version Model is Section 0
- The playstation version Bone data and visual data is in Section 0
- The tim section location is NOT PREDICTABLE in the playstation version. That is there is no reference to where it should be. It must be found by inspecting the 'Magic#' information for each section.
- Using Cloud as the 'reference' model for everything. There are EXACTLY 95 sections between Section 0 and the TIM
- There are 94 Animations in Cloud in the PC Version
Section one does not resemble anything of interest and isn't the same block size as anything on the PC.
SECTION 2 hower.. is almost IDENTICAL to the first animation block on the PC
Clues?
Ignore the 16 byte header of the PC version (more on this later
).
SECTION 2's next 7 bytes (starting at offset 0 of section 2)
Are exactly the same as the PC's data
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Code:
00000000 5E 00 00 00 18 00 00 00 14 00 00 00 5C 03 00 0000000010 14 00 56 03 00 00 00 DD 2E 00 00 00 00 00 00 0C00000020 00 38 61 00 F8 2F 73 46 A0 2B 0C 82 2B 38 2F 0200000030 AE 61 86 40 12 2D 35 41 53 65 6E 53 00 00 00 02
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Code:
00000000 14 00 56 03 00 00 00 FE 2E 00 00 00 00 00 00 0C00000010 00 EC E0 00 F8 2F E5 E8 A0 BB 0C 82 BC EC 2F 0200000020 AE 61 86 40 12 C1 35 41 E4 EE 6E 53 00 00 00 02
( relative to MATCHING data in the PS1) 7 it's 0xDD in the PC and 0xFE in the Playstation otherwise everything else is identical.
SECTION ONE IN THE PLAYSTATION I suspect is critical to revealing something in the PC as well
Also of note there are 4 byte sections in the animation data of cloud
They all read
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Code:
30 1A 00 00
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Code:
typedef struct { unsigned short ZZ; unsigned short length;} anim_header;