M
Micky
Guest
I don't know if anyone here cares, but I used my FF7 PSX battle stage code as a basis to display them on GameCube.
http://www.dextrose.com/_forum/showthread.php?s=&threadid=10578
It's not much different from the GLUT viewer I posted some time ago, except that they are converted offline into GameCube display lists. They are converted into wavefront object files before building the display list, so if you want to you could load them into a modelling application.
All the compiler and libraries for homebrew GameCube development are freely available as they are not related to the official SDK.
http://www.dextrose.com/_forum/showthread.php?s=&threadid=10578
It's not much different from the GLUT viewer I posted some time ago, except that they are converted offline into GameCube display lists. They are converted into wavefront object files before building the display list, so if you want to you could load them into a modelling application.
All the compiler and libraries for homebrew GameCube development are freely available as they are not related to the official SDK.