S
Sega Chief
Guest
Hey all,
We discussed this before a way back, but I've been having trouble getting a value to write to a variable within battle for use on a field screen. I took Barret's old Battle Date variable from the default Kernel AI script and put it into an enemy's death counter script to try it out. Would appreciate if someone who knows the AI stuff better than I do could look at this real quick:
Code: [Select]
Have I made a mistake here? It (supposedly) works in the kernel AI for cloud's Physical Counter group but maybe it needs to be handled differently in an enemy's death script?
We discussed this before a way back, but I've been having trouble getting a value to write to a variable within battle for use on a field screen. I took Barret's old Battle Date variable from the default Kernel AI script and put it into an enemy's death counter script to try it out. Would appreciate if someone who knows the AI stuff better than I do could look at this real quick:
Code: [Select]
Code:
11 000060 509060 0001 00009511 201801 20109011 201001 201060 0130900x000LocalVar:0000 <- 800x006TempGlobal <- &GlobalVar(0000)0x00CUnknown(2018) <- GlobalAddress0x013GlobalAddress <- GlobalAddress + 10x01DSCRIPT END