[FF7] Blue limit for AC mod

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Nice!

And contributing with your first post?  Impressive.
I have to say, I think that might be a first. Way back when I started I only told people I'd make WallMarket. If I had waited until I was finished to announce it then it might not be the awesomeness it is today. ;) But still, this is a nice touch. I'm happy.
 
Impressive. Absolutely impressive!
I love it! I'm not much of a big fan for AC stuff but the blue limit is pretty.  ;D
 
very interesting I hope when Team Ava. is done with normal skins and mods they we can get some AC stuff in the game as well just so the game can have more than one look.
 
Team Avalanche will not be doing any AC mods. We are trying to improve the look while keeping the feel of the original. But there is no reason why others cannot make a AC mod.
 
Of course that's not to say that nobody's allowed to organize an all-encompassing AC mod. I'd quite frankly be very impressed if somebody were to put the work into making an authentic looking "Omnislash ver.5" limit break for Cloud. It could either replace Omnislash (which is now easy thanks to Bosola's LiBrE) or be a second lv4 limit break. The trickiest part would be modeling the First Tsurugi in way that would make it able to split apart into all 6 different swords.

The most time consuming part would be making the .a file for the attack.
 
Of course that's not to say that nobody's allowed to organize an all-encompassing AC mod. I'd quite frankly be very impressed if somebody were to put the work into making an authentic looking "Omnislash ver.5" limit break for Cloud. It could either replace Omnislash (which is now easy thanks to Bosola's LiBrE) or be a second lv4 limit break. The trickiest part would be modeling the First Tsurugi in way that would make it able to split apart into all 6 different swords.

The most time consuming part would be making the .a file for the attack.
Well, technically, if someone were to do its, I would honestly allow cut-corners. Such as not really making the sword break apart (as seen in Dissidia). Because that would be rather hard, seeing as the sword would be a weapon model and not change as the animation chooses, but as the texture and mesh choose for the weapon model. So really, I wouldn't mind if it were just cloud moving really fast in 6(?) burst movements slashing the enemy. Or like 13 if your going AC Complete
 
Oh yeah! That's omnislash ver.6 which is glowier and 12 hits.
Which is essentially a spiffy looking Omnislash with multiple swords....>>
 
Oh yeah! That's omnislash ver.6 which is glowier and 12 hits.
I finally saw Advent Children: Complete last night...  Now I have to go find it on Blu Ray.  I preordered the original on DVD about a year and a half before release, and I adored that movie.  Advent Children Complete blows it out of the water by MILES
 
i dont think much has been done to experiment with fully custom animations, but how would it work in game space, for example, to animate cloud flying through the enemy, you would animate that in kimera, but in the game, where is the point of origin in regards to the target, and is this constant for all enemies?

Fill me in on the details of how custom animations work and i could start storyboarding it out (i'd be most interested in animatin teh custom limit brake)

EDIT: srry, in kimera, do you animate wiht the bones themselves, or the objects? also, is there IK support? :P
 
i dont think much has been done to experiment with fully custom animations, but how would it work in game space, for example, to animate cloud flying through the enemy, you would animate that in kimera, but in the game, where is the point of origin in regards to the target, and is this constant for all enemies?

Fill me in on the details of how custom animations work and i could start storyboarding it out (i'd be most interested in animatin teh custom limit brake)

EDIT: srry, in kimera, do you animate wiht the bones themselves, or the objects? also, is there IK support? :P
I would honestly have to say if you were going to custom animate a Omni. Ver 5 then I would probably have to be a single target... It would just be easier that way. Or, Idk if it would be easier, but you could technically just say that it hits everyone in one slash, and he just kinda flies through the middle of the stage a few times :\? Idk, just some thoughts.
 
the other problem is i have no idea how to animate things other than the character, not sure where we would add in spell effects :P
 
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