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Guest
I remember the game being a LOT harder when I was a kid, then again i wasnt optimizing everything at that time.
This time round, i started using enemy skill materia and it basically makes lots of magic and summons obsolete. For example, there is no reason whatsoever to use the Ifrit summon when you can get the beta enemy skill as early as right after you obtain the buggy (this assumes you dont grind like crazy to survive the midgar zolom right after leaving midgar). All you have to do is use big guard, laser it twice, and wait till he uses the skill, then kill him with one spell or summon after. It costs 35 MP and does more than twice the damage of the Ifrit summon. It also does either the same or more damage as a single target fire 3 spell.
Since most enemies have no elemental resistances/weaknesses, you can easily use beta to one shot almost any non-boss formation until the end of the whirlwind maze.
Trine has the same issue, for 20 mp it outdamages all other sources of lightning damage and allows you to one shot almost any non-boss formation till the end of the whirlwind maze.
The big guard skill also makes your party pretty much unkillable for obvious reasons (at least, for a large portion of the game), and invalidates three different support spells.
One thing i have to say though, its amazing how much more powerful magic is in general, especially if you are using the weaker double growth weapons to level up materia, since magic power isnt dependant on your weapon's attack power.
This time round, i started using enemy skill materia and it basically makes lots of magic and summons obsolete. For example, there is no reason whatsoever to use the Ifrit summon when you can get the beta enemy skill as early as right after you obtain the buggy (this assumes you dont grind like crazy to survive the midgar zolom right after leaving midgar). All you have to do is use big guard, laser it twice, and wait till he uses the skill, then kill him with one spell or summon after. It costs 35 MP and does more than twice the damage of the Ifrit summon. It also does either the same or more damage as a single target fire 3 spell.
Since most enemies have no elemental resistances/weaknesses, you can easily use beta to one shot almost any non-boss formation until the end of the whirlwind maze.
Trine has the same issue, for 20 mp it outdamages all other sources of lightning damage and allows you to one shot almost any non-boss formation till the end of the whirlwind maze.
The big guard skill also makes your party pretty much unkillable for obvious reasons (at least, for a large portion of the game), and invalidates three different support spells.
One thing i have to say though, its amazing how much more powerful magic is in general, especially if you are using the weaker double growth weapons to level up materia, since magic power isnt dependant on your weapon's attack power.