[FF7] command line tools for LGP archives - LGP/UnLGP (v.5)

  • Thread starter Thread starter Aali
  • Start date Start date
Status
Not open for further replies.
No, this isn't me being angry, this is me being irritated and perplexed.
You previously claimed I was insulting Microsoft and suggesting piracy, and in that last post you tried to poke an insult at Linux and claimed that I needed to find "reality." I don't care how you feel about Linux or anything else, just don't throw in side remarks that insult me and the software I choose to use and then claim you didn't say anything. It's unprofessional, if nothing else.
And now I really am off topic. Ah well, it had to be done.
 
anywaaayyy...

About this GUI version, do you plan to release it? Sorry if you answered already, i didn't wanna read all this licensing thing i don't understand
 
^ Just let me calm down, dear hellbringer616. Currently, I feel like leaving this forum and never post again.

EDIT: Not that you guys miss me. I've been usless commentator, haven't I?
 
no problem, i was just wondering if you were releasing it or just keeping it for you.

By all means take your time, i don't like rushing anyone here :-D
 
FleetCommand,  you really need to chill.  You seem to have a good grasp of the English language but you also seem to have trouble understanding implications.   Aali doesn't care if you use his source code to make a GUI. 

In the unlikely case you completely bastardize it and break laws, he will ask you to stop.

He also wants you to mention in the readme that it was his source code you used.   I'm sure he will clear this up once he reads all of this

Really guys, it's the internet.  Just calm down

Edited for clarity
 
Last edited:
EDIT: Not that you guys miss me. I've been usless commentator, haven't I?
That is simply not the case. You wanted to make something that would make this tool more useful, and we've had... misunderstandings. Nothing more.
 
FleetCommand: If you make a program that kills peoples dogs based on my code, I won't be too happy about it (but very impressed that you managed to kill dogs with a piece of software)
Unless you do something incredibly broken and/or offensive and put my name on it, I don't care what you do with the code.
It's not like I can enforce any of these "demands" anyway, so just don't be an ass and we'll be cool.
 
Geez, I take a day off to fix my car and you guys crap all over this thread. Honestly, I can't take my eyes away from this forum for a minute...

Knock it off, all of you!

Well, this is the license; do whatever you want with it, unless I ask you to stop. Also give some credit. :-P
If you have a problem with this, I suggest you take it elsewhere.
 
Check the repo for an important update.
For some reason I never noticed that the lgp tool couldn't make archives from anything but the current directory.
It was also not closing some file handles, but that never caused any noticeable issues.
 
Thanks a bunch for notification, Aali. It's highly appreciated. (I just uninstalled TortosiseHg, having assumed the repository is never updated again; so it was a life-saving notification)

Now refactoring and rebuilding...
 
Last edited:
Hmmm... I'm having some trouble with creating a magic.lgp
I've extracted all it's files and folders and combined them into a folder entitled NEW.  I then put NEW in my C: and ran C:\new\lgp C:\new C:\new\magic.lgp

I keep getting an error saying
Could not stat input file: data
Number of files to add: 2806
Successfully created archive with 2806 file(s) out of 2807 file(s) total.


What gives?  It recognizes the "ff7" folder, but has a problem once it reaches the "ff7" subfolder "data".   Is this a problem with the compile, or user error?
 
Bah, I broke it :-P

Now it doesn't take subfolders instead. Shame on me for not testing that.

:EDIT:

Let's try this again, another important update is in the repo :-P
 
Last edited:
Seems to be fixed.  One thing I did notice though that wasn't happening with .3.   When I run UnLGP.exe  (using a drag and drop)  the ff7 folder of magic.lgp now gets put in the C: instead of with the rest of the files.

I'm going to go test the in-game now
 
unlgp didn't change with 0.4b

You should of course discard any broken archives created with 0.3b

:EDIT:

Nevermind, I broke it again :/
FF7 may or may not accept the archive, but both lgp and unlgp are doing things they shouldn't be doing.
 
Last edited:
I found the problem.  I used .4 unlgp to extract all the files of the original magic.lgp, and everything seems to have worked beautifully.
I then used lgp to create a new magic.lgp, and again, everything seems to work

It's once I use unlgp on the newly created magic.lgp that the ff7 folder defaults to being put in the C:.  Also, if I'm not mistaken, some of the files are being placed in different locations within the magic.lgp

I've been working on editing odin, and originally all his files are in the main section of the .lgp.  So I replace those files with my new ones (that work using LGPTools A <> B replace) and create the new magic.lgp.  Upon using UnLGP on this new one, however, those files are either missing, or have been relocated somewhere else. 

It's getting late so I will see if I can find them sometime tomorrow.
 
Third time's a charm; pushed another update. This one should not create those semi-broken lgps and unlgp should no longer barf on the same semi-broken files.
 
Is it safe to say "Nice work, thank you, Aali"? ;) Just kidding. Thanks for your attention. May the God forgive me for uninstalling TortoiseHg...

Now refactoring and recompiling. For historic reason, I'm going to keep the whole repository.
 
Status
Not open for further replies.
Back
Top