FF7 crash at fighting yuffie

  • Thread starter Thread starter headlessgargoyle
  • Start date Start date
Status
Not open for further replies.
H

headlessgargoyle

Guest
alright so here's how i installed since i had to do it a little differently

installed to dir c:\users\ben\saved games\ff7
installed 1.02 patch
installed the chocobo patch
installed aali's custom driver 0.7.3
(i didn't realize when i installed that the chocobo patch was outdated)

so now everytime i fight yuffie, the game crashes when she uses this fire bomb looking move.
i don't know how to open the crash.dmp file but here is a copy of the app log

Code: [Select]
Code:
INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: NVIDIA Corporation GeForce 7300 GT/PCI/SSE2 2.1.2INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: c:\Users\Ben\Saved Games\ff7\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152INFO: I:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218set music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save01.ff7ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save02.ff7ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save03.ff7ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save04.ff7ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save05.ff7ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save06.ff7ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save07.ff7ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save08.ff7ERROR: COULD NOT OPEN FILE c:\Users\Ben\Saved Games\ff7\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 21reading midi file: SIERA.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!Field QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 65[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!SET VOLUME 1: 127stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 75[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffMIDI play: 46reading midi file: FAN2.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!SET VOLUME 1: 127stop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundMIDI set volume: 127100% of 127 = 127cross play music: 0set music volume trans: 127->0, step=4MIDI cross fade: 13, time: 4MIDI set volume trans: 127->15; step=2MIDI set volume: 15100% of 15 = 15MIDI play: 13reading midi file: TA.midcurrent volume: 15MIDI set volume trans: 15->127; step=2MIDI set volume: 127100% of 127 = 127MIDI is playing SUCCESSFULLY!!!set music volume: 127MIDI play: 7reading midi file: BAT.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 268[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loopGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowUNEXPECTED: invalid blend mode 1894273284UNEXPECTED: invalid blend mode -2080384822GLITCH: unknown flagsUNEXPECTED: vertextype > TLVERTEX in gl_draw_indexed_primitivesUNEXPECTED: zero countUNEXPECTED: invalid blend mode 10913551UNEXPECTED: invalid blend mode 1435172864GLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowGLITCH: Deferred draw queue L2 overflowERROR: unhandled exception
i don't think most of it matters except for the last part. but anyway here you are. has anyone seen this problem before? is there an easy fix or will i have to uninstall ff7 yet again. and if i do where is the area it stores the keyboard configuration so i can just make a back up of it and place it in the right directory? oh and do i need the multiple save files? i read that that was fixed but i'm not sure about in 0.7.3
 
Last edited:
I've seen this happen before against motor ball when he uses rolling fire. Best advice I can give ya is try to update your graphics drivers, try turning shaders off in the FF7 OpenGL Config File, and try using a different version of Aali's driver.

Try those three things in that order.
 
i know how to update aali's driver and i updated my graphics card. but i actually don't know how to do the other thing you mentioned. can you explain to me how?

edit: still doesn't work with updated graphics card
edit2: if all you had to do was go to the cfg file open with notepad and when it has shaders type no

Code: [Select]
Code:
# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = no
then i tried that and it also didn't work. what version of aali's custom driver should i update to?

edit 3: updated to 7.7b it worked like a charm, and i got yuffie. thanks for your help titeguy!
 
Last edited:
Status
Not open for further replies.
Back
Top