FF7 crash on startup

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hello, when i click "Launch Game" in 7thHeaven the screen turns black and i get the windows message "ff7_mo.exe stopped working".

The APP.log stops in "LOCK UNLOCK TEST".


FF7_GC.log
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--------------------------------------------------------------------------------FF7 GameConverter, Version 7th HeavenCreator: Kompass63Editor: EQ2AlyzaStart running at    Date: 19/07/2016    Time:  4:35:22,93 P gina de c¢digos activa: 850ActualPath C:\Users\itx\AppData\Local\Temp\7ZipSfx.000You are running "Windows 10 Home" on a 64 Bit Operating System (AMD64)Real Management 32Bit WOW64This patch is not yet applied.old Release is installed in "c:\ff7"Installation path found at..."c:\ff7"If an installation path IS found, press ENTER.If an installation path IN NOT found, TYPE IT IN and press ENTER.EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)Patching...Copying Registry Keys...Removed CompatFlags from "ff7.exe"Removed CompatFlags from "ff7config.exe"Setting GC Registry Keys...HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeysInstalling TrueMotion 2.0 for use with older videos...Setting language to en...Detecting drive letter for FF7 Discs...Drive letter for FF7DISC1 --- G:\ Movies path found at..."G:\FF7\Movies\"Backing up files to be modified...Backing up more files to be modified...Copying English Files...Copying 1.02 patch for ff7.exe...Copying Aali's Custom Driver, version 0.8.1b...Moving OGG music files...Adding more Registry Keys...Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VIIAdding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\GraphicsAdding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDIAdding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\SoundAdding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exePlease check over the settings for FF7Config...1) Sound tab should have a Sound device set. Do NOT leave it blank.2) Perform the Sound and MIDI tests.3) Graphics tab can be ignored.4) Click OK when finished.Inserting Multi.dll, Hext.dll, and Languagefile...Patching FF7anyCDv2...Install the Laptop Keyboard Patch?(Choose YES if keyboard does NOT have a NUMPAD)NO Patching complete.Check FF7_GC.log for details.called with ""C:\Users\itx\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""Arguments: "C:\Users\itx\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"PROCESSOR_ARCHITECTURE:          x86 PROCESSOR_ARCHITEW6432:          AMD64 Actual Path:                     C:\Users\itx\AppData\Local\Temp\7ZipSfx.000 Product Name:                    Windows 10 Home Architecture:                    AMD64 Running in Modus                 32Bit WOW64 OS Bit Version                   64 Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140 Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1 Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc. Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc. Steam Release is present:         Steam Release Path:               Re-Release is present:            Re-Release Path:                  Original Release is present:     Yes Original Release Path:           c:\ff7 Destination Path:                c:\ff7 Source Path:                     c:\ff7 Videos Path:                     G:\FF7\Movies Original Videos Path:            G:\FF7\Movies Original Language                en Converted Language               en Original Drive Letter:           G:\ Converted Drive Letter:          G:\ and now clear up Variables...Ending at           Date: 19/07/2016    Time:  4:35:55,67  

APP.log
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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.5.0 NVIDIA 368.39[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST
Yes, it stops in "LOCK UNLOCK TEST", wtf


Profile Details
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Miscellaneous - Dynamic Cloud Weapons ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1 Version: 2.0 CloudSword = 2 Sword = 1 Dynamic = 1 HQW = 1Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.0 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 0 weapons_sephiroth = 1 weapons_yuffie = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.0 huge_materia = 1 materia = 2 potions = 1 save_point = 1Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 1 fba = 1 fbn = 1 fed = 1 fs = 1Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.0 models_aerith = 2 models_barret = 4 models_caitsith = 1 models_cid = 1 models_cloud = 7 models_redxiii = 1 models_sephiroth = 1 models_tifa = 2 models_vincent = 3 models_yuffie = 2Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 1 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 2 models_soldiers = 1 models_sweeper = 1Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 3Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.0 models_aerith = 6 models_barret = 11 models_caitsith = 1 models_cid = 1 models_cloud = 12 models_redxiii = 1 models_sephiroth = 1 models_tifa = 3 models_vincent = 1 models_yuffie = 3Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.3 models_base = 1 models_biggs = 1 models_jessie = 1 models_wedge = 1Field Textures - Part 1 ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965 Version: 2.0 field_bg = 0Field Textures - Part 2 ID: 63c6df8c-971a-47f0-aac5-da4290f36058 Version: 2.0 field_bg = 1Gameplay - Difficulty and Story ID: af709876-588e-4865-84e3-0ac0bd662fb2 Version: 2.2 gameplay = 6Gameplay - Tweaks and Cheats ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc Version: 2.1 ar = 1 cf = 1 dm = 1 isl = 1 i = 0 li = 0 lcs = 1 lt = 1 nrb = 0 spa = 1 sc = 1 sbo = 0Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.0 movie = 2Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.0 music = 1 sound = 0Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 2 avatars_barret = 2 avatars_cait_sith = 2 avatars_chocobo = 2 avatars_cid = 2 avatars_cloud = 2 avatars_cloud_young = 2 avatars_red_xiii = 2 avatars_sephiroth = 2 avatars_tifa = 2 avatars_vincent = 2 avatars_yuffie = 2 game_over = 1 prelude = 2 start_menu = 10Minigames - Chocobo Race ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.0 avatars = 1 chocobo = 1 cid = 1 cloud = 1 jockey_1 = 1 jockey_2 = 1 textures = 1 tifa = 1Minigames - Coaster ID: 46efb6be-a9ab-4a24-b705-7603aca31519 Version: 2.0 coaster = 1Minigames - Fort Condor ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38 Version: 2.0 fort_condor = 1Minigames - Motorbike Chase ID: 0e17da17-403b-4c59-ba05-69985c432368 Version: 2.0 models = 1 textures = 1Minigames - Wonder Square ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f Version: 2.0 wonder = 0World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.1 cid_world = 1 cloud_world = 12 tifa_world = 3World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 2 emerald = 1 ruby = 1 ultima = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 1 chocobo = 1 highwind = 1 submarine = 1 tiny_bronco = 1World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 3Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 2 coin = 1 limit = 1The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 0 menu = 1 break = 0 hand = 1 nbb = 0 ncb = 0

ff7_opengl-0.8.1b config file
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# ff7_opengl-0.8.1b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 0window_size_y = 0internal_size_x = 1920internal_size_y = 1080preserve_aspect = offfullscreen = on# mod directory# subdirectroy of mods/ where textures will be loaded frommod_path = Textures# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to workenable_vsync = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detail# only affects low-res textures, high-res replacements will still be filtered where appropriatelinear_filter = off# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/vgmstream_music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = on# include armor in magic defense calculationmdef_fix = yes# minigame fixessnowboard_framerate=60highway_framerate=30coaster_framerate=60battleswirl_framerate=60# post-processing shader, used to apply fullscreen effectspost_source = shaders/SmartBloomAdvanced.postenable_postprocessing = yes## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# enable alpha blending for textures without an existing blending effectfancy_transparency = yes# display frames per second counter in upper right cornershow_fps = off# display some real-time debug informationshow_stats = off# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# max size of the texture cache to hold in RAM, in megabytes# don't set it any higher than 1GB unless you want your game to crashtexture_cache_size = 768# use pixel buffer objects to speed up texture loading# might crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yes# use mipmaps (anisotropic filtering) for high-res texturesuse_mipmaps = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = off# extern additional libraryload_library = Multi.dll
 
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Your FF7_GC.log is incomplete. Did you make a mistake in copying it all?
 
Your FF7_GC.log is incomplete. Did you make a mistake in copying it all?
Yes i made a mistake, now is complete, sorry.

if i launch the game without 7thHeaven, using the original ff7.exe, it works.
 
Hello, i just found exactly what options causes the game crash.

Tweaks and Cheats -> disable mouse, skip cutscenes
animations -> 60 fps battles
Menu Overhaul -> Menu Overhaul

if i disable ALL of this options, the game launch without errors, but if i activate some of the options, the game crashes.


APP.log with some of this options disabled, but not ALL:Code: [Select]
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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.5.0 NVIDIA 368.39[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] : unhandled exception

APP.log with ALL of the options disabled:
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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.5.0 NVIDIA 368.39[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152[00000010] WM_CLOSE [00000010] END OF CREDITS!!![00000010] Field Quit[00000010] UNINITIALIZE DD

Why this happens? how i can use Menu Overhaul and 60 fps mod? can i install this mods in a permanent way without using 7thHeven?
 
I did some testing, and the game crashes with Disable Mouse enabled. I can enable or disable the 60 FPS, Skip Cutscenes, Menu Overhaul and it will crash no matter the options when Disable Mouse is enabled. Please turn off the Disable Mouse for now. It's not my mod, so I don't know if I'll be able to fix it to work.
 
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