K
Karlislie
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Thanks koral! :-D
By the way I think the && files are models+animations, they can be viewed in RINOA.
By the way I think the && files are models+animations, they can be viewed in RINOA.
TEXGT!SSCFMBDFEPMDLVTLANM &&
Jeha! FF8 FTW!!! *ggg*this time with FF8 models!
Well, mesh2rdm.exe exports the models straight to SMD, but it sounds like you want to use them with a different skeleton. I can tell you that you will need to import your source skeleton into the modeling program of choice, then import the FF7:CC model (in either smd or obj format, doesn't matter if it has weighting data) and manually re-weight it to the Half-Life skeleton. If you don't know how to do that, you'll have to find out in the documentation for your modeling app of choice. But be warned that re-distributing the models with Half-Life mods is a good way to draw unwanted attention to yourself and get a C&D, and it is illegal in most regions (depending on how you pull it off).Well, my first post! I read early on about how someone wanted these for JK3 and I'm wondering if anyone knows how to rig these to Valve's .smd format and to rig it for Half Life, more specifically, The Specialists 3.0 which is a Half Life 1 mod. If anyone would know and could help me I'd very much appreciate it.
Should in theory work fine, the model data sets would be no different, only offsets to the files (and presumably G's extractor handles this fine).Did anyone test it with data from Japanese version? I wonder.
It would be pretty unusual for the model spec to change in any way whatsoever across territory releases, but it's possible. But without seeing a few files, I couldn't tell you if it's extracted incorrectly or legitimately different.In fact, I happened to get Japanese CC data, and most of extracted files were not recognized by CC viewer nor mesh2rdm. I don't think it's fault of G's extractor, for I could recognize some files, like 00000.raw which has [ATEL] header, and movies and sound data(identified by header). Maybe offset matters, but it's somewhat confusing, for 00001.raw(which would be GT image), [GT] is at 80h, while 00002.raw(also can be GT image), I can see [GT] header at 40h.
I was not implying that you made The Specialists. I used to be quite an Action Half-Life fan/player myself, and have heard of the mod before. But the matter of legalities stands, please do educate yourself before you distribute anything.Woah woah woah. This isn't MY mod. This mod was made years ago buddy. Here's a link: http://www.specialistsmod.net/
Perhaps yes, although audio and video files seemed to be ripped properly.Yes, it sounds like they are not being ripped properly. Of course offset matters, otherwise you aren't really getting a clean cut of the file, which means it's not extracted right.(and it's probably missing something off the end too based on your description, but who knows)
I don't think we Asians will ever buy US or PAL version.Although I don't suppose many people will bother with the Japanese version when they have the US or PAL versions to rip models from, right?